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Blender 2.8x Fundamentals: Basic 3D Modeling and Look Development
Introduction
Introduction
Preview
Downloadable project files
Blender essentials
UI introduction
Editor and Area
UI Size and Workspaces
Mouse viewport navigation
Alternative navigation methods
Axis viewpoints
Basic object selection
3D cursor
Creating and Deleting objects
Viewport settings
Framing and custom shortcut
Hiding and Local view
Basic transformation
Interaction modes
Mesh sub-objects
Basic mesh editing
Monkey head challenge
Monkey head project
Look development
Viewport shading modes : Wireframe
Viewport shading modes : Solid
Viewport shading modes : Material preview
The rendering engines
Introduction to material
Picking colors
Color models
Hexadecimal color code
Basic material properties
Material assignment
Introduction to camera
Camera framing and image resolution
Rendering basics
Bit per channel
Surface smoothing
Screen space effects
Monkey head material challenge
Monkey head material project
3D modeling
Transformation shortcuts
Transformation orientation
Resetting transformation
Pivot point
Transformation value input
Objects dimension
Selection tools
Loop and Ring selection
Inset, Extrude, and Bevel
Knife and Bisect
Loop-cut and connecting vertices
Delete and Dissolve
Patching holes
Subdividing and Duplicating mesh
Bridge
Joining and Separating objects
Modifier basics
Mirror modifier
Project : Kindergarten chair
3D modeling common problems
Normal direction
Manifold geometry
Point-to-point modeling basics
Spin and Screw modifier
Project : Roman column
Vertex snapping
Using reference image
Project : Toy train Part-1
Project : Toy train Part-2
Origin and Local coordinate.mp4
Coffee table challenge
Coffee table project
Straightening tilted objects
Construction robot project
What we're going to create
Volume sketching
Grease pencil details sketching
Special movement operations
Upper torso
The lower torso
Introduction to curve
The arm
The hand
The thigh
The calf
The foot
Fixing the pose
Adding the materials
Lighting and Rendering
Construction robot project
Blender 2.8x Fundamentals: Basic 3D Modeling and Look Development
By:
Widhi Muttaqien
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We'll cover the following topics in this section:
What we're going to create
Volume sketching
Grease pencil details sketching
Special movement operations
Upper torso
The lower torso
Introduction to curve
The arm
The hand
The thigh
The calf
The foot
Fixing the pose
Adding the materials
Lighting and Rendering
Previous
Next
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