Animate the Limps using the Puppet Tool

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Transcript

In this video, I'm going to be showing you how to use the puppet to to animate the limbs. But before we do that, we need to set up what is known as a parent and child relationship between these layers. So what a child and parents relationship means an after effects is essentially when you link a so called child layer to a parent layer. When the parents layer moves, the child layer will move along with it. To demonstrate this, I'm going to be moving the Paul McCartney layer by itself without linking it to a child. And you see, when I move Paul McCartney his arm stays where it is.

But if I link his arm layer to Paul, the main Paul McCartney layer by clicking and holding this squiggly line icon and dragging it to the parents layer, the Paul McCartney main layer. Now when I move, Paul McCartney his arm will also move along with it. Okay, so now I'm going to show you how to use the puppet to. So select your Paul McCartney layer and making sure the timeline is set to zero. I'm just going to zoom in to Paul McCartney so that it's easier for me to see him. So make sure your Paul McCartney layer selected and that your time is set to zero.

So I'm just going to zoom in a little so I can see him better. And how the puppet tool works is that you place anchor points on to the object you want to move. So the logic behind this is by thinking of really how a human body would move in real life. So I'm placing all these points of where the joints would be in real life. So, for example, I placed this joint here on the knee because if I click and drag this point, now, you will see that it will move the knee for you. That's pretty cool.

And the same goes with the other knees. Or if I want the head to go backwards a little, you can do that. Okay, so I'm just going to click Undo on all those movements just now. And I'm actually gonna go a step backwards and play with the position. Again, this is because it will be a lot easier to use the puppet to and you'll see why in a moment. So just like before, I brought up the position of the player by pressing P and I'm going to be clicking this clock icon here to set up a keyframe that registers the moments of this particular time.

And I'm actually going to be switching off the visibility of the other layers just so that we can concentrate purely on pause for now. Okay, so I'm going to be dragging the timeframe to the end and I'm just going to zoom out so I can see him properly. And I'm just going to be moving him forward, so that it looks like he's moving. Walking, so I don't think that was enough. So I'm gonna be moving him even more. Okay, so maybe a little bit more even and I'm also going to be parenting the shadow to him and see if that's better.

Okay. Okay, so now we can get back to the puppets who just going to be soom in again. So that makes sure your puppet tool is selected and we're going to start moving the joints of where we want him to be at the end of the video. So, just going to be moving the knees and feet so it looks like he's walking and maybe tilting his head slightly back and his chest up a little bit. I'm also going to be adding in the other points here. moving it back.

So it looks like he's bringing his hand backwards. So let's see how that looks. So the movement is a bit too subtle that so I'm going to be exaggerating this movement and see how that will work out. Okay, I think that's looking a lot better. But it's still looking a bit unnatural at the moment. And what's missing is that we haven't animated his arm yet.

So by clicking the arms And drag me back to zero, I'm going to be doing the same thing to his arm. So clicking on where the joints of his arms or hand would be, and then clicking it back to the end of the timeline. I'm going to be dragging his back so that oops, I added a new anchor point by mistake. So click Undo to remove that. So just going to be dragging his arm back so it looks like he's swinging his arm back. And there we go is looking a lot better already.

So what would happen if I swing it back even more Yeah, quite like that. As you can see it does take a lot of experimenting. But it's really fun and I hope you play with it yourself and do some experiments of yourself.

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