Many people believe that Krita is slow or laggy. So they prefer other graphic applications when they need to do illustration or digital painting, I can assure you that this is a complete misconception Krita is not slower than Photoshop or GIMP or any other graphic applications, you just need to know how to set up Krita correctly to get the maximum performance out of it. In this short tips video, I'm going to explain several settings that will truly improve creepos performance. If you open Krita and then press B to go to the brush tool mode or simply by clicking on this button in here. In a tool option Docker, you will see an option called brush smoothing. Just make sure that this option is set to none.
Why? Because most of the time when we do sketching or coloring we want needing this brush smoothing feature. Based on my experience, we will only need this feature when creating line artworks or any type of drawing which requires long smooth curves. We are not going to cover different types of brush smoothing yet in this lesson. Again for now, just make sure it is set to none. So we have the best performance possible from Krita when creating illustration, okay, the second thing that we can do to make Krita runs faster is to select the appropriate graphics driver.
To do this, we can go to the settings menu, configure creator, and then open the display category in here you will see the renderer pulldown list in here. And by default it is set to auto OpenGL. Now you should choose either OpenGL or DirectX 3d depending on your machines operating system If you are using Windows, then you should definitely choose directory in here. But if you are using Mac OS or Linux, then you should choose OpenGL in here. After you change the driver, you need to click the OK button down here, and then close Krita application and then reopen it again. The last setting that we need to deal with is the internal pool value.
You can access this setting by going to the settings menu, and then choose configure Krita and then open the performance category in here. In a general tab, you will see the internal pool value which is defaulted to zero. Now this topic can be too complicated to discuss thoroughly, but let me try to explain this as briefly as possible. Internal pool is actually a temporary memory which critter can use to store and to pull repeating data quickly. We can think of it like a working desk. If you are working with a very small desk, you may not be able to put all of your tools on top of the desk.
Therefore, you need to place most of your tools elsewhere, such as at the floor, or cabinet or any other places. This will make working slow. Now, if you have a gigantic desk where you have all of your tools on top of it scattered all over, it will be harder also to pick up the tools as you may need to jump on the desk and walk across it just to get something tiny at the other age of the desk. This will also make working slow. Basically what you need is a working desk at a certain exact optimal size, only then the desk will be useful to you. Okay, now much like this working this analogy.
We also need to said the internal pool at a certain value in order for it to work for you, not against you. So how can we calculate the proper pool size then? Well, it is actually very simple. The formula is like this, the image width, multiplied the image hide, multiply the channel amount, multiply the depth. For example, if we often use a resolution of 2000 pixel width by 1000 pixel height, and we always use alpha channel or transparency, meaning we usually use four channels at total. And then we also usually use eight bit per channel dip for your information a bit is equals to one byte, small letter B is four bit and the letter B is four byte so just multiply all of them 2000 multiply by 1000 equals To 2 million, multiply again by four equals to 8 million, and then multiply it again with eight bits, or one byte, which at the end equals to 8 million byte, or eight megabyte.
Mega is just another name for a million. Okay, so just type eight in here as the measurement unit for this input field already set to MB or megabytes. To make things even more simple, because most of the time we use eight bit per channel and we also use four channels at portal which are red, green, blue and alpha. For quick calculation, just multiply the width and height and then multiply the result with four. Okay, now just like the graphic driver, you also need to reset Krita in order for the setting to take effect. Okay guys, after you do these three tips correctly, and you shall You will get smooth or responsive performance from Prieta