In this lesson video we are going to continue drawing our skull object. We are going to add highlights and texture details to our drawing. To create highlights, we need to create another layer above the shedding layer. rename the layer two H, which is stands for highlights turn on the alpha inheritance. So everything we put in this layer will not be visible outside the base color layers visibility for highlight layer, we need to use screen blending mode. Remember that screen blending mode will not block the colors below it.
Instead, it will make them brighter. The rest of the techniques are fairly similar with the shading techniques. So for example, we want to add highlights at the top area of the eyebrow. Create a selection Like this, press B for brush two, and let's pick the base color. But then let's press L to shift the color to a brighter color. Then draw a stroke like this and another one at the center area so that the center area is a bit brighter.
The same process for the right eyebrow, create selection. Use airbrush preset and stroke away at another stroke at the center area to make it brighter. Let's add another one on top of the head area. We can then use the blur brush to blur out the top area. For the eyebrow. We actually want to have sharp lines.
So we use the blender smear brush. instead. Okay guys, because the rest of the process is fairly similar. I will speed up the video for now. There are many ways to add texture details. The simplest way to do this is to Add them right inside the base color layer.
But when adding texture to the base color layer, we don't want to alter its visible areas. So make sure that the alpha lock is turned on. Okay, for texturing Krita actually provide abundant brushes for adding texture, but you may notice that none of them are included in our favorite brushes. This is because we only want to include the most common brushes in our palette, while brushes for texture are too specialized and not used very often. So to access them, we can directly open the Brush Preset panel up here. Make sure the tag is set to all so we can see all of the brushes available in Krita.
I think we can use this brush for texturing this call or perhaps this one. Let's pick This one instead. Next for the color, we can pick from the existing color or you can also pick directly in the color picker. Let's pick a more brownish color for this texture and let's reduce the brush opacity to 30% and just draw some spots like this here and there. Another technique of adding details is by using selection and soft brush method just like how we add the detail shadings. But before we do that, I noticed that the bottom area need more darkening.
Make sure the shading layer is selected. This is what's so great about non destructive work. flow is that we can easily and quickly make changes on any elements of the drawing, whether it be the base color or the shading or the highlights. Okay, now that is done, we can start creating cracks in our skull drawing. Because cracks are relatively small, we can get away by creating them inside the base color layer, we no additional highlight color, press z to go to the outline selection mode and create the correct shape. After that, use the airbrush preset.
Pick a dark color from the existing color and just brush away like this. Try to have Avoid uniform color level and try to make the lower area darker to give the illusion of depth. Okay, we can add more crack as we like. For example, let's add another one on this top area, same process like before, create selection and add color with the airbrush preset. Okay, now, let's create dents and scratches or scars on this call. For this purpose, I want to show you a different approach.
Because the dense area is larger than the cracks, we need to show shading and highlight colors on it. Remember our lesson about like direction, we need to flip the light direction to create a sense of concavity in the surface. Let's pick the shading layer. We want to create some kind of deep scar from here to here, press z for the selection tool and let's create the selection. Okay, let's use the airbrush preset again and add color inside the selection. But for this area, we want to focus adding color only on the top part of it.
Next, activate the highlight layer. Right now we want to add brighter color, we can pick directly from the color picker or pick it first from the existing color and then press L for now I just pick the color directly and then add color only at the lower part of the selection area. The scratch already looking good, but I want to make the sides of it more often. pronounce. So let me fix this using the similar technique we've been using over and over again. Now, what if we don't want any texture spots inside the scratch or the dense area?
Well, again, because we are using layers, we can easily fix this by first hiding the highlight and the shading layer, the original color of the base color layer. Use a heart a brush and make sure the Opacity is at 100% unhide the highlight and the shading layers again, make sure we are working on the base color layer and just brush away the spots we want to remove. Our drawing is almost complete. I said almost because there are still several areas that I want to fix. and fine tune. There are no new techniques to discuss.
So I'll just speed up the video. First I am fixing the left skull area. Then I am adding more shadows on the cheekbones. The eyebrows still look too flat, so I'm adding more shadows at the bottom part of them. For the eye sockets, the shading still looks too sharp. So I am Adding some kind of barefoot area around them to make them look more solid.
And the last final thought is this bone again. Okay guys, so this is our final result, a stylized skull drawing