Hi everybody, this time we'll be drawing landscape using one point perspective scheme. On the photo we see nice streets we've built our two holes from the left or from the right of belltower are facing us, while the rest of the walls are going in parallel with our line of sight, in depth over landscape, it is perfect scenario to apply one point perspective. But from to start, in case of this type of street view, we have to decide which part of landscape will the main part and which part will be secondary, secondary part we can cut off at any place in order to adjust image to our sketch page. Obviously, main bird must be two central roles. We've built our and facade to Verret engine with blue Park insane. High Point in main part will be chimney and base of two central walls will the bottom level my invert is more or less square let's mark place for main part of landscape in our page with two horizontal lines the divided page into three parts upper part for sky, lower for Earth and middle part for our mind billions with two vertical lines legend sound space from the left and from the right the mark which of our main parts we make this equal to height.
So in middle of page now is square frame. Now using our Verizon device they will find out proportions inside square frame The more grid closer to our eyes or fervor to shoot even quantity of squares to the width of main part of scenario. So I think four squares in v2, and five squares in height is going to be in green. In our sketch book, we mark the middle of these over a square frame and after middle of each of two parts, now it is divided into four equal parts. We put five of the same parts in height and draw a grid with light lines. Let's take a look of landscape sheets into this green house to lift from belltower is exactly four squares in height, and one in which the line of speech the roof goes from top right corner of fourth square to the left and up in fifth square, and the middle of the roof, they put the chimney chimney and all The top left line of fifths color set to the right and in the blue parking sign is one and health squares.
In height it is three squares from left side and four and half squares from right, we mark these points and linking them we get the roofline. This roof line is one of orthogonality. So now we can find the melting point on the crushing of this line, this line of horizon this street in our landscape goes uphill. So lines of sight balls and level of heads of people can't help us to find the horizon line. But we can use brick button on the left wall causes to us where line of horizon is on the level of one of orthogonalize from brick pattern which is Horizontal it is a little higher Yvonne base of two center walls, bottom of our grid. So draw over horizon line and find it's crossing the roof orthogonal melting point.
Now we divided side of a building close to the blue parking sign in three parts in height, ground floor and two storey up, and we link these marks with melting point. It not only gives us greed for these buildings, but help us to find proper place for all the billions going in depth towards the belltower the divide whisker, then we've built our in four parts vertically. Three of them to the left are facades of free for buildings. Neither is of the same height, two story above ground floor, the Left and right here one store more lines of speech the rules have their own direction we are not related to our melting point built our taste one half of a square in the keep of expire and on the line of lift pitched roof. Now we have to divide windows and gaps in between on the right facade because of perspective causes trim those look wider and far windows look narrower.
How to find out where we we have easy way to do it. From top right corner of facade we draw a horizontal line and from bottom right corner, the dro diagonal line to the left corner and fervor until it grows. horizontal line. Now, we need to Mark we're with over windows and we're spaces between them on this line segment as if we solve them right in front of us. If our perspective distortion to the right we have free windows very close to each other and up on the right to the left there are two windows and digger gaps. So they have to divide right of course the length into four equal parts of the left half view plays two windows using our eyes with only one thing to note that for each we know is the same like on the right one for this is precise work so we need special measuring tool and this tool is at hand already with your off strip of paper and mark on it this of our horizontal line when the folded now It is divided into house and one over house we fold two times two divided into fourths.
If an hour's drive, we mark one fourth from first drive and when Mark two equals LAN segments for to lift windows we transfer marks from the stripe on the horizontal line segment. When we link window marks on horizontal line, the bottom right corner of facade in one point to find out very very close the roofline, I do it we fill up a postcard using it like a ruler. From points where these lines are crossing the roof line. We draw vertical lines and now we have a row of Windows gradually decreasing you perspective when we draw top and bottom lines of windows, we use this top and the bottom lines of windows to draw windows on the far facades to but we throw these windows we've seen vertical lines only January trying to keep were top ends along organelles. Let's draw the lines of sidewalks and the bass lines of buildings along the street lines of right side Hoke goes higher on horizon line.
As I mentioned, the street goes up here. So these lines have their own melting point higher than our melting point on the horizon line. The facade from the left closest to us has its own melting point two, it is on the horizon line but shifted to the right the This facade goes not exactly in parallel with our line of sight using this extra melting point the windows to this building part of building from right the draw using our shores melting point schematic is radium, the arrays construction lines and begin working on details. The earth some objects some patterns making sketch more vivid. And now we can use the line language to give impression of depth and freedom of texture. The check sickness of lines closer to the viewer we have to be stronger and we have distance we have to become thinner and lighter and sketches origin now, you can try to create your own sketch using one point perspective.
Scheme is clear understanding of needed steps. It is easy. So I hope you enjoy the process and the result. Bye bye and good luck.