Welcome back everyone. In this video, we're going to pick right up where we left off in the last one creating some more variables inside of our BP player here. So just to jump on off for a moment and let you know where you are in case you took a break between videos, we are within our content Metroidvania blueprints characters folder, double click on your BP player, this is where we are creating variables. So we left off creating some variables for our electrical spark skill that we're going to be acquiring later on. Now, we are going to be creating some variables for black magic bloodlust skill in a black magic arctic blast scale that we're not actually going to hook up in full. But to round out our black magic selection menu to make that look all all full and nice.
We're going to add it for that as well just so you can kind of get an idea as to what that would look like. If you were to have full fledged black magic selection menu. Okay, I'm going to take a shortcut like I did before by copying some existing variables down here. So I'm going to select my B has been magic electrosmog variable selected, so it's yellow like this and then do Ctrl W to duplicate it. And I'm going to call this B has been magic and this is gonna be blood lust. Question mark.
And I do want to create a new category for this. So in the category section, I'm going to swap out magic black electro spark with blood lust, not lush lust, like so. And you can see that category now exists down here. Next variable i am going to copy is going to be our electro spark attributes. I'm going to select that do Ctrl plus W. And I accidentally deleted it out so I'm just gonna call this blood lust and not sure It's not good to delete the name out there could have saved myself some time. And this with it selected, I can just change out the category up here to be magic black bloodlust and you can see it's gonna throw it down there.
Let's compile this so we can change out. Some of our variables here are bloodless attributes. So let's change the name for starters from electro spark to blood lust. Let's change the icon here from t electrical spark to let me just do a search for blood lust there's t underscore blood lust that we imported earlier. The amount of cost and damage and all this kind of stuff for this doesn't really matter because we're not going to be hooking this up but we'll get we'll make the man a cost be 50 sure, the damage 200 Why not? And the damage type.
I'm just gonna set this to none Because again, this is an inability, a skill that we're actually going to hook up. Okay, so that's gonna do it off for this one, although, because we're not actually going to be acquiring this ability, I'm gonna come over to my be has be magic bloodlust, and I'm gonna set this to true right away. Saying that yes, we already got this, this skill. Okay. With that done, I am going to create a couple more variables here with my B has B magic bloodless, highlighted in yellow, just like that. I'm going to do Ctrl plus W. And this one is going to be called B has B magic arc dick blasts like so.
And I'm going to give us a new category for Magic black, arc, tick blast. Okay, and then the next one. I am going to duplicate his our blood loss attributes, make sure that is highlighted yellow do Ctrl W. And this one is going to be called as you may have guessed, arc Deke blast attributes, I'll take off the zero at the end of that. And I will change the category for this to be into our magic black arctic blast. It'll throw it down there. Let's Compile and now we can change out these values so instead of bloodless simply arctic blast the icon we can change out to be arctic blast there it is t underscore arctic blast and for the mana cost and all this stuff again This doesn't really matter but I'll change amount of cost me 25 and the damage will say 10 damage type we will leave Leave as none.
All right guys, we have all of our black magic skill variables created inside of our BP player. Let's Compile and Save one more time hopefully didn't make too many errors in that process. We still have some white magic variables to create in our BP player. So stay tuned. That is what is upcoming in the next video. See you there.