In the middle, I duplicate it again. And I create something like this another high position. I always hold control so I know what I'm doing. And I move the cursor on the line. So what's happening here, I need some more position. So what's happening from here from here, this leg will come forward.
I move it forward like literally move it a bit and it starts to open up and I do the same bending and everything what I did the other leg. I move this, this arm has to go totally in the back. At least it's out of the way so I can edit the line. See the foot, same thing striving forward, briefly covering the booth. Nice. And of course the back leg switching and coming backwards and it can bend a bit, not much, but it has to be.
So he's really striving. I have to put this arm out of the way again, I couldn't make the arm transparent. So just get the whole group and make make the opposite to zero but it's fine. So this is the arm Yes, and I have another arm in the back which is no fully forward. So you see I have two type of leaping front leg, backhand front arm and back leg and back on this is the same thing left right left right, these are the end of the motions, this is the between where the call after switching I know from this one and this one we will create an in between and then we will create another in between here and then we will get back to our first frame. You will see in a second how we do and that will be obviously He can't wait it'll be too late the side and a place for the other loop.
And I again make the in between go from this to this duplicate now and applicate this one I always just decide myself which is easier to to use. Just make some plays, okay. And obviously the arm was here now it's up here, it has to be in between the arm is up here it was in the back, it can be totally in between again. So it will swing up to the This leg is here and it was in the front. It's a lot of movement. It can be here, but first I have to move the whole corruptor going again the middle.
So the leg goes like this. They're standing. Almost standing here. It's like starting to go backwards. You know what I mean? Just starting and this arm and just take it away again, I will fix it again.
It's just in the way of the legs. This leg was also Pop there so it was dial up there before it was beaten back. And now it's switching this leg is that punch the cord and we hear a bit. You see from 123 totally up 123 totally up. Same goes through the arms and the head and everything is a bit upper. And now if they are like here, then again it can be a switch.
Because they go off and they come back and then because they switch they are again He is in my middle position. Actually, I don't need this because it's the end and start of the loop is the same. I just wanted you to see how fluent it can be read at eight frames only. Obviously if you make more in between frames, the more fluent You are a movement or animation will be. Now that we will have this one we can export the different sprites, I will talk about how to export later. As I was showing before, you could select all of these and do a batch export and you will get image a 123 to eight.
And then you have to start and row everything to the going to the left. Okay, I'm just kidding. You don't need to draw it to the left. Because in Inkscape it's so easy that you just select your automation the applicate And then you just switch it. It doesn't, you know, it doesn't make a difference. Obviously, if you switched everything, it will go backwards.
So you have to switch each of them. But you get the point. Ah, it's very good because if you do everything facing for example to the right, then you when you finish, you just save your work, export and then you switch everything to the left. And there you are, you have all your resources, what you need for your platform game. Okay, so this was a bit heavier tutorial. Take your time, draw your corruptor look up how other artists and real animators, which I'm really not, I'm a graphic designer and illustrator and design teacher.
So look up our real animators are doing walk cycles and learn from them. You can also look how people are moving. And if you are looking for a little cartoon character, don't forget to exaggerate the movement. Just polish on animation. But for a start a simple animation cycle like this one can make a really big difference. Because what I see a lot of times in games that people are just creating a figure like this, and they just shuffle the legs.
So one frame is this one, the other one leg is forward. The other one is backwards, you know, and he's going just he's just shuffling the legs like really doing forward moonwalking, which is not how we run and how we play and how we walk. So take your time and look up a lot of references and then create your animation cycle in Inkscape, export it and use it in your game. And now we will move on to how to create other things like backgrounds and yeah, I have a lot of surprises coming for you.