Adding Canvas - Creating Magic

Model Workspace of Fusion 360 Miscellaneous Toolbars
6 minutes
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Transcript

Let's learn about how to use Canvas in fusion 360 can insert a canvas through this particular tab, you have to just click on attach canvas and you can place an image on a planar face or sketch plane. As soon as I click here, this particular palette opens in which you have to first select the face. Let's select the right one. After that, you have to select an image that is located in your system itself. And here you can set the cameras opacity so let's select the image Sony for technology Right, you have to just go through your system and go through your files and select the one you want to attach there. And on top of that, you're going to create a sketch.

I think it was somewhere. Just a couple of minutes. Get right. Yes, the Batman logo, we are going to make a Batman logo. As soon as the image has been selected, it appears there and you can drag it. You can resize it as well.

And you can also always change the opacity, what works for you, you have to do that. So I'm going to just scale it to 1.5. I will change the opacity see 30% Let it be that you meet it depends upon you how much capacity you want in the canvas so that you can easily draw on top of it, you can flip it also vertical, vertically and horizontally. So just select okay. So, you can miss has been a test. Now what we are going to do, we are going to create a sketch on top of this one using what using the line command that we have already discussed in the previous lecture.

All right, let's begin with it. How do you determine certain times for providing precision to Jimmy Do you mean as soon as you find it very relevant, where you can create this gadget self. Alright, so what I'm going to do, I'm going to skip the part of making the whole thing was going to take a lot of time. So I'm going to just skip to the end result. Right. we're skipping through the end result now.

And after providing all the details, this is the final sketch that has been drawn on the basis of the canvas to attach otherwise, in this particular sketch would be a very happy work. So what we are doing here basically, we're writing on top of a test image. Now let's just extrude the same. You have to remember that it should be a closed thing, otherwise you cannot extrude as extruded it, make it symmetric and press OK. It's the new board. See, it's not that much neat, but it can it can work you're getting the basic concept you're getting basic idea, you can make very flamboyant, very good logos with this particular command.

I'm just going to provide three dates. Let's see if point three Buddha sides so that we look which good all right. That should also always switch off the canvas as soon as you are over with this sketch and you are extruded that desired 3d object that you want. That's also providing flat problems done. Going to make it point three again. I think was point five Yeah.

Point five itself, right? So my Batman logo is complete, I'm going to just provide a rendering for the for the same just for fun. The rendering portion is explained in the next section in very detail. So you don't have to worry i'm not skipping that portion. I'm just going to provide a proper render to this one that should be black one, I will provide a very good opinions for this one. So that we look can stick in the very next lecture, I will be covering about the assembly portion.

Right. So I think I will be making a different section for assembly parts assembly is going to take four to five lectures because it's not a small task. It's not a small command. Assembly has many things like joint as well and all that will be covered in a different section. All right. So, this is the conclusion of this particular section.

As you can see, our logo is ready. That's pretty neat. See you in the next lecture.

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