Basic Commands

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Transcript

In this lecture, we are going to discuss about catch bar off. As we have discussed earlier also there are lots of commands in schedule wise itself like line, rectangle, circle, our polygon, ellipse slot, spline, on anchor, point, text, train, extend braid, offset sketch scale, mirror, circular pattern rectangular pattern and sketch dimensions we will be discussing about each and every one of them one by one prior to beginning here one command is the that is called as creative sketchy which is at top of this page to also and as well as by default, it is are highlighted in the shortcut. As soon as I click here, this interface will be visible to you in wage, this is your x y plane, this is your x jet plane and this one is your y Zed. So, x y plane is your front x jet plane is your top and why is that plane is your site or as far as the view cube of fusion 360 is concerned.

This one is your top, this one is your front and this one is your right as far as this view is concerned. And from looking from the other side this will become your back. This would become your bottom and this will become your left. That's it select any one of them. I'm going to select the front one see The front is displayed and this particular interface is visible to you now. Now we can start sketching this particular interface.

Let's start with line. The shortcut for line is L in the keyboard. That means I can click right click left click here and invoke the command or I can simply press L on the keyboard. As soon as I invoke the line command, this particular sign is visible to you. I will start from the origin and as I left click and drag, z the distance the dimension of the distance is changing. I can write it down 40 and press enter and my line is done.

Now let's make again one more line which would be inclined one. For that I will just drag my mouse upwards. I will give them strength and I am going to press Tab mine My My words, I'm pressing tab here, in order to switch from the length to the angle with the horizontal here, I will write 150. So, now my line is made. Now if you want to undo something you can either press here and if you want to do, you can just press Ctrl y, or you can press Ctrl Z to undo Ctrl y radio, control Zed Unruh or using this commands in the top one. Next one is your rectangle.

There are three kinds of rectangle 2.3 point and center. Let's start with two point rectangle the shortcut for the same is are in the keyboard I will select one point and I will select another point, same thing as the line, I will put a dimension using the keyboard itself, I would press tab to switch the dimension from length width of it to length depends year angles page. Next one is your three point rectangle. So basically three points are required as the integers and select two points. And then for the third point I can select any reference point. So this one too, so, if while I'm joining the strip.

Now I will press Ctrl Z to undo whatsoever has been done to the sketch and I will again go to rectangle and I will go for center rectangle. The center and angle uses the center center point method from which I can make the rectangle. Here again I can give the dimensions raise the tap the dimension again very next one is your circle five kind of circular here, center diameter 2.3 point, two tangent and tangent what is tangency tangency line is tangent to a circle, it will make it be a perpendicular from from a line which is emitted from the center of the circle to the line itself. That is the line in the cushion itself. That is what tangency it for. That's why we are going to make certain lines here first in order to explain it.

Let's make some lines. See, this right click is here, this right button As soon as you click, you are still your command of language or any command is will be still invoked, but one of them but your prior sketch will be made say one more line somewhat like this and one more line and I will make some other lines here also. Because, we are about to discuss about 2.3 point two tangents to tangent you can always press EXIT to exit from the invoke command. Let's start with center diameter circle. For center diameter circles is the most common circle. You need to find the center point first and then you can just use a diameter mine My words you have to do the diameter not too radius.

So I will put 30 years or 30 is the diameter. Next one is your two points occur, you have to select two points. This one, let's say this one. So this is where I'm going to do it. Yeah, if, by mistake you are out of the invoke command, what you can possibly do is you can right click in the interface, you can right click in the interface and you can repeat whatsoever you have made. Let's say two point circle.

Back in two points, I made this one. So if by mistake I am out of my command, what I will do, I will select right click, I right click in my mouse button And I will select repeat to one circle All right, next one is worth three points. So, basically three points are required for the same force again and third point, any defense point of interest. Next one is your two tangents. So for that two lines are required you have to select as soon as you select two lines, circle will be made in between them. Right maintaining the tangency let me select any other lines in order to explain it really.

Sorry, I need to select tangent. I'm selecting this one and understood. So tangency is maintained even if circle is going Out of the bounds. And last but not the least three tangents circle. In this you have to select three lines. And this will be made so that tangency is maintained.

That's why this is a bit far from these two lines. So, let me make some other example. That's it, this one, this one and something like this. Now let's make a few tenants occur. I will select this line and select the other line. So this much is for soccer.

In the next lecture, we will be discussing about arc polygon, ellipse slot and spline. Thank you guys. See you soon

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