Want to the remaining parts of modify toolbar, we are already done with all these commands. Next we're going to look at into the move and copy. It's a very simple command and we will again use the same entity that is the box. You can invoke the move command from directly clicking the model, modify toolbar or you can press M at your keyboard. Here you can select bodies also, components also faces also in sketch objects. As soon as I clicked here, this is the free mode.
That means I can Rotate it I can translate it anywhere I want. We nearly I can also do it in any direction I can move. Or if you want to do any restrictions you can only set it to translate Translate Option will be there or only rotation or only point to point. That's it for now and control set. I'm going to create one more box here only just nearby to show you how the Align command of feeding 360 works. As soon as I click on the Align, I will be empty as from which object to which one.
So I'm selecting this one. From here, see, it's been aligned to the next one. You can also flip the same. When you're flipping it's actually getting inside of this one. So bright angles so that is an entrepreneur that matches your physical materials. You can provide materialistic properties to your bodies, your components.
By default it is still let's check ones. Let's delete this one because we don't need it anymore. When you can, right when you right clicking here, properties there. As soon as I click on Properties, see By default material is steel and the mass of the same is empty 8.5 grams. Sometimes when you when we are dealing with the simulation portion, when we have made a component and we are doing analysis of the same and we are not getting the desired result So, in that case we can change the material. So, it becomes a case study right.
So, initially let's strike it again it is steel and the mass is empty 8.5 gram and the corresponding density is there. So, I will make some changes I will Jane the fiscal material like licking their wounds again sometimes sometimes hangs out of Virginia here you can see ah ceramic is their fabric flooring yes last liquid metal everything. Almost every type of material here So, I will be putting in aluminum 300 euro FIFO alloy. As soon as I provided it just by reading from here to here from the physical material palette to the actual component, you can see the mass that was early 78.5 will be changed. See, now the physical material is aluminum 31050 that's morning appearance corresponding density and the mass is reduced to I think one third that comes in handy when we are dealing with simulation and when we are making a study.
Next, you can also manage them at let's see, I'm going to escape the appearance portion because that will come in the render workspace that will be covered afterwards. So no need to do this right now. You can also manage the materials How come that I wish you The material browser whenever we are clicking on any material, we can change its outlook also, we can change the appearance of the material self. That means initially the aluminium one looks like some grayish complexions they are we can change that from here from the appearance straight for a couple students see, you can change this appearance from you. You can change the reflectance, you can change the roughness you can change the translucency. So, basically we are talking about the appearance of the material only, not the actual appearance but when it comes out from rendering, right and it's not going to what do you say change your physical property attendance rate will not change, only the color combination will change.
All right. So this is it for modify toolbar. In the next lecture, we are going to skip assemble for now because I need to explain this construct toolbar causes also commands and they are in concert to power of making planes and axes and points and add the vertex in all and as well as we'll cover afterwards in the next deck. The very next lecture after the construct toolbar, we will go for inspect and then canvas. And finally we go to assemble which would be the last lecture for model workspace. Thank you guys.
See you soon