Pattern and Mirror

8 minutes
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Transcript

Now we have gotten ourselves into the last portion of create toolbar. Here we'll be discussing about certain advanced tools, advanced commands like patterns rectangular pattern is there in which you can duplicate in a rectangle of a circular patterns there. And next one is pattern on path. So, these are the important commands and then meter is also there. Right. So for using the same seats in this particular mirror is for 3d is not the same.

So what we have used to be and we'll be using the sketches as I used earlier also for certain other commands and these bodies for rectangular pattern The demo bodies, and for pattern on path I already made a body. Okay, so let's begin with rectangular pattern. As soon as I click here, this rectangular pattern palette is open in which you have to select either of these four things that is places, bodies, features or components. So I will be selecting body because initially it's a body. And then I have to select it the directions. So for that, I have to select two axes, or I can even select just one of his ages.

Alex was selected the x axes, and as you can see, when I'm dragging this handle, the number of bodies is increasing. See both ways. Right? And I can increase the numbers further more by clicking there. Let's see, I think make it this end, five, write five here, five there. So basically Believe identifies the other 25 components.

Now, I can make it symmetric also so that the distance between them will be increased, but will still remain 25. Let it be in one direction only. Right. And I could change it to extra displacing also and here I can change the quantities, let's make it three. Let's make it three also. Like then I can change the distance again by dragging this handle again.

Yes, and using this one, I can again change the number of the parties using this is more handle. See, if you look closely, you can see plus and minus sign is there. So when I'm dragging towards minus signs, reducing and when I'm dragging two cents, getting added. So let's leave it to four by four. See, all these new bodies have been made all these new bodies waveform up and body that was initially there. Right?

And that has been done through rectangular pattern. Alright, let's just switch it off. That's what the work of this bulk does. We can switch them off. See some more out there. Okay switch that off also.

Now we will propagate to circular pattern for circular pattern. Let's create a sketch. Let's create a circle, a plane of any dimension that we need not to be worried about. And I will press pool or extrude it to any dimension again. seats in your body as you can see here the bottom C H, I will write it has four circles. Okay, and on the top of this one, I will again create a sketch just by clicking see I can invoke the new sketch command.

Now you create a small circle here, let's say 13. Okay, are you gonna have any pitting I'm not looking into the dimension. Something helps. Let's cut it through again using this pool. And as you can see, this particular feature is made in this particular disc. Right now I'm going to invoke the circular pattern command.

For that, I will just select the faces inside and then I will select the axes h it auto selects also sometimes if this is not there in between, you can Make access using constructor balls that is also explained in the coming lectures. See, I provided two sixes the quantity see, as easy as that and your circular pattern is ready. Let's switch it off and we will head back to here better. So, for pattern path, I already created a sketch, particular sketch and corresponding body for the same. So I will switch up the sketch for that now because that is not required. And on this body I'm going to create a pattern on the spot.

So, parts would be the upper surface, I will just cut it through using any dimension of a rectangle. I will just got it through. Just look closely just in case I'm selecting In the upper portion Also, I'm press pulling it inside and using cutting as the operation. Now, I want to replicate the same in the upper portion in the upper part are they so far the same I will invoke the pattern on part command I will select all these phases. Also I can select components also or bodies also again, in pattern type what you hear only phases there So, I would select a phase then I will select the part, geez obviously this one and let's drag this under. See, you will get some warning sometimes so don't worry about it.

It actually happens when you're going out of the way. Let's drag it let's increase number from here quantity in the pattern on path palette. That's it is nine only You can cannot get out of the premises don't do that. Click OK. And yes, your pattern is complete. All right. Now let's switch it off okay.

And last but not least is mirror we'll be using media now we'll come on I will be explaining. So, for that I already made a sketch I already made a model I already made a 3d model. I select that one and then I will select any of the plane that said this one. As you can see, your mirror is almost ready. So, this command is very easy mirror command you can use the features also you can use faces also you can replicate a body bodies also. But for that, you must hell one corresponding player to which you can rely upon that means, if you if want to mirror something from one end to another end You must have something you know midnight.

So, how to create places in this case we already had an origin and we already had a plane. So, it was very easier to replicate the same thing replicate the body to the other side, but in certain cases when you are not not even having any plane, in that case, you have to first generate a plane, which would be disgusting construct toolbar that that facility is that that one particular command to do the same is also available in fusion 360 that will be explaining the lecture of master toolbar. Okay, thank you guys. See you soon.

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