Section IV - The Costs of being the Boss

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Now this is where the money is spent and this is where it is important to get the business right, or you will be out of business before you get started. How do you handle manufacturing? Exactly how much will it cost to get your games made? Should you have your games manufactured in the U.S or abroad, like maybe China? What is the difference and what things do you need to be aware of so you don't lose money? What about warehousing; where are you going to store your games until they are sold and how much is that going to cost? What about investors; do you want to spend all of your money or would you be willing to give up something in order to have someone help you pay for it all and what exactly do you have to give up? Where will you find people to invest in your game anyway? How about crowdfunding; can I really get people to invest in my product and not have to pay them anything. How does that work? Fortunately, the answers to these questions and more as in this section.

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