Modelling Part 1

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Transcript

Hello, welcome to today's tutorial. And our topic today is modeling. So let's begin right so this is the, like the first step I would say when we need to get into this cat profession, right? So this was the one that motivated me a lot. Okay? So I'm sure most of you are excited as well to get started with the modeling aspect.

Okay? So let's go step by step is going to select this and we'll look at each of the options one by one, okay. So now let me just draw let me just draw a square. This can be geometrical constraint I just see this value as a way to see and you can get control then also changes value to miles Can you constraint okay? I'll try to extrude it to the chocolate for that index, select pickle and what you will see. So let me just give a value here.

So if you notice, so I created the code on this project csvs itself, okay the date and coordinate system, so I'm just gonna hit f8 for it aurion the youth The sketch so you see this. So what's going to happen yours, you have a lot of other options here. Okay? So value symmetrical value until extended. All right. So firstly, let me show you this distance.

So let's say I want this distance to be anything more than 35, I can just use the second just practice of Lightroom is a very useful option in Nx, okay? And also this value can do the value here, so I don't have to come and do it in this particular section. Okay, so let's say I want 50. So I can just move it or I can just drag it this way. So which was convenient, okay. And also, if you notice here, the distance so let's say I want a particular offset from this particular datum plane, for a little distance, probably, let's say like 15.

Okay, so I'm just going to description because the previews on it will be user will be able to view it. So if you notice, the distance between doesn't offset from the sketch The model that is being created, okay? And also the other options that are there here. Okay? So let's say I want a symmetrical value, okay? So I'm just going to click on symmetric value, okay?

And the symmetric value, let's say let me give it as 50. Okay? So what's going to happen is it's going to take 50 on this side and 50 another set okay. So, if you want to confirm that you can always use measure okay. So, this is the new measure and I will skip the old measure here Okay, there is a measure distance, so, which was convenient you can use the particular one. So, this distance you can just select this face.

So, you see that, so, that is like 18 So, if you want to use a new measure, just select similar thing. So, it will give you the distances all right So basically when it's click on symmetric value, it takes on the left as well. And if you want to make any changes again, just double click on next to it again. And the other options that you see here, I'll tell you the other options orators, okay? And miski value, let's say I wanted to stop. So rather than use symmetric value, I wanted to be offset to the particular distance.

So I would just give a negative value because it would go on the negative axis of the curve that is behind the curve. So you see the curves here. So it's going to just go behind this is going to click here to see the difference. Okay, so this is a basic exclude option, and you would use this and most of the cases, okay, and there are other options as well here. Okay. So I'll just show those options to you now.

Before we get into that, so you see this hide option, right? So This is so that's basically hide options, we just click on that guy, or you can just right click and you can click on hide, okay? Or the other option that you can see is you'll see something called make sketch internal. If you don't want the sketch to be seen itself, you can push it inside the extrude option. Okay? So this will fit and let's say I want another sketch okay.

And this kit size we can create on a plane or I can create it on face, okay, so anything would be okay, so as of now let's just continue using the plane itself. All right, do not become sketch. I'm just going to draw in dimensionally and symmetrically constrain it first geometry I can just drag this continues or dancers or leader I can dimension it. Okay and now you will notice that it says over considers some dimensions are applied twice, this right click and press enter. So you have delete option or Ctrl plus d as well and I'll just change this option just to ensure we have square and now it's fully constrained sketch and now we have a sketch here. Okay the sketch is not visible because of this picture.

More or less here you can see you have options color shaded with edges, shaded wireframe images and all of that. So I'm just going to show you different options. So shaded see that the edges are not seen. So that is all ages of same appeal. Okay. So another one is wireframe with images and hidden edges.

So this is a wireframe mode. Okay, it will show you everything in wireframe. So you would notice that the detail the new curves that are created everything visible here, okay, and let's say hidden edges, so you would not see the so you will only see the data here. In this case, and the static wireframe you will see everything. Okay, whatever you create till now you will see everything and that's about it. So let me just click on let's say, Sorry, wireframe itself, okay.

And what I'm going to do is I'm just going to extrude and I'm just going to select the curve, I can either click here or I can just Click on the sketch. Okay. And let's say I want to do symmetrical. Okay? So I'm just going to leave the Boolean in none I'll explain this to you okay. So let's see what we have obtained.

So let me just put it in sheet shaded with edges Okay. Let me give isometric view and these are the isometric view trimetric top isometric, left front and right and again this is the back and this is the bottom okay. So, these views we will discuss a little later but as of now just remember the isometric Okay, and the friendly and the top okay. So just remember these reviews, okay. So, this is the model that we obtained. Okay.

So let's say this particular model. So what are the different things that we can learn from this smaller multifunction, so, so this is an extrude. And this is an extrude. This is independent of this one, okay? If you ask me why, if you notice we gave the Boolean operation as none. Okay?

So we have Boolean operation here, the United subtract and intersect. So I'll tell you what each of these does, okay. So, the first one, in case we had selected the Boolean operation here as unite. All right, so, this particular extrude and this the previous x true, both of it would get sued or like united automatically, and this body that you see, right, it will take By default, the adjoining body, okay. So you see this So now, when you click on this, it'll be a single, single body, okay. And let's say I try to delete this particular You notice that the complete thing get deleted, okay?

And let's say I don't want to United I want to subtract. Okay? So what's going to happen? So this particular body will get subtracted from this. Okay? So let's see this.

So here we have a smoke, okay. So let's say we do not want both of it, I mean we want and like just like we studied in sets, right, the union or the intersection and practices here, let's see what will happen to the intersect. So, this body and the football in second body when it intersects together or the adjoining boys, so whatever is the common one, right that would be left as an intersect. So let's watch that. So this is the bowling that this intersect intersect, okay. So it means undo this and infinite input is basically an option, it takes it by default.

So for instance, I'm just going to view any anything which goes through the body will by default, it will infer input. This basically means that it will come to a conclusion. Okay, it will conclude automatically in terms of situation. So let's say if I'm going to X to this particular body with this body, and what's gonna happen is because it's passing, since the second extrude is passing to the person next to it will by default, in most cases, take the subtract option, okay? Or if not, if it's starting from the face, okay? In that case, it would take the unite option.

So let me just give input here and it's actually taking the unite option. And now, let me just click on the extrude again. So what are the other options that we have in it? So let's just look into okay You see the extra option so when you click on this, you would find the other options of what all you can do with this. Okay? And Firstly, draft draft is basically an angled information from the top surface to the bottom of the bottom to the top or from the middle.

Okay? So I'll show you like most of it, okay? So let's say I give an angle phi, okay? Just make sure use PI was really too much. So let's give like three hope that you can do that. So, if you see here, so this particular phase right it starts with whatever the dimension that we do in this 25 or 25 Okay, but however, when it comes here, it reduces down you see a slight taper, right?

That is a taper angle of three degree, okay, that is basically a draft given. Okay, and The reason they use draft in most of the models is because only because to make it easier for removal of the objects or the mood of the morning after casting, okay? To avoid breakage of materials, so you would read this in your engineering already. Okay? The other option as well, right? So start limit and from section.

So right now it's taking the table from the start to the end, right? So let's say we need it from a particular section. Okay? So what I'm going to do is I'm going to select, you would you would not be able to see it here. So either you can, I can do it on this side, I can do it on other side, okay? And if I'm going to use multiple angles, you can just click on this, okay, so there are multiple angles here.

Okay, let's say my first angle is two and my second angles like four and a third angle is like And then six. So what will happen is just click on show results. Okay? So and also I can customize this using the black sliders that we have. You see this? So I can move it in any Angular, I won't.

And as I move this, even this particular thing is getting more if you notice here okay? But for the regular modeling purpose, we wouldn't use these options much okay. So you see, this is obtained by just one simple extrude option, okay. And what are the other options that are here let's just see that. So we have something called as offset and also we have friction As it's almost a symmetric angle and symmetric angle, so, as the image representation is shown here, so once that we face will be at one angle and it will be at a different angle, okay? And this one would have same side angles on both sides.

So you see this. So whichever, whatever angle I'm going to give you is going to be the same angle on both sides. Okay? So that is a symmetric and a symmetric is again, you can customize it the way you want. So this angle would be like, let's say 24. And this angle, let's say it's like, lesser select reading, okay?

So in that case, it would be like this. Okay, so it's a simple extrude. But however, we are doing multiple operations with this, okay? And you're finally coming to the offset option, let's say single sided, okay. And offset is basically so what are the curves that you created, okay, from that curve, it To go a little more certain, to keep it simpler, what I'll do is I'll remove this draft, okay? So just to ensure you understand this, okay?

And what I'm going to do, so I'm just going to hit f8. So sure does occur. Okay, let's see, I'm going to give an offset of five. See, easy, this is getting offset by five, five inches on a single side. So if I'm putting the rest of two sides, so you would notice that it's getting, it's getting it on both sides. Okay?

So you can actually give a start as well. Okay, let's say minus two. Do you see that? So, you okay? This is what you would you obtain? So are you with me?

These options are really fun. to work with and read optical flow, okay? And you can actually customize this single sided as well. Okay? So, let's see I just view it as to just move from the, the actual code section okay. So I can make this one also make sketch into a new thing.

So this is a paper. So whatever the x green operations we did from there, we can also do it from here, okay? So you have an undo option, okay? And you can undo almost like 222 times, okay? And let's say I just want to undo until I index to give it to you, okay? So right now my, my model is different, okay?

So I'm just going to delete this particular model, deleted. Okay, so now it's not combined. So what I'm going to do is I have different options here. We have a Boolean operation, the same thing which you notice that the United subtract intersect. Let's say I want to unite, I'll just click on unite the target would be this and the to be this. Now, you would notice that it's getting united.

And let's see. Subtract, so it's going to be subtracted would not come now, okay? Because the reason is because the United States, okay, because to consider it consumable, but if I'm going to undo this new control Zed, okay, and then click on subtract, select the main body and select the tool that you want to remove. Okay, so you see this. So it would remove, okay. And there are other options as well.

For instance, he just click on this more, okay? And you have option of keeping target or keeping true Okay, so let's say I keep the target so what's going to happen? You see the length of resistance irrelevant to this check for how it works, I'm going to say a key target is going to try only to target CDC. So this is the difference. Okay? So this is basically creating like, two bodies, okay?

But again, it depends on the situation and the purpose, why we need the mod, okay? And the same goes with whichever is feasible, you can always use that again. And by default in most cases, it would, you don't have to check this again because you just have to select the main body and you have a selector tool that you need to remove. Okay, that would automatically so let me just delete this. Okay. And now what I'm going to do is, the next option that we have is revolt.

So I'm just gonna sketch So the goal is pretty simple okay. So let's say I need to make a cylinder or any anything any profiles, let me just do profile itself okay. Second as to show you some constraints as well. So just finishing up on screen it so you will see something called as function and are considering revolver, let me use a different constraint here. So let's use collini Okay, so he was cleaning, and so we need like six dimensions okay. First let's define with respect to the origin Okay, so you can use the dimensions use the horizontal dimension in first place the dimension and then you can grab it.

So let's say I want this to be 30. And I want this particular length as well, okay? So let's say I want this land to be 50. And I can give this particular dimension or I can give this two dimensions or I can just give one angle and one dimension with this which was feasible. So let me just give this dimension now. So I'm going to give two things so that you're able to you do.

And this is being defined. And so if you can give this particular length, there's no such select input, it takes it automatically you can see is two dimensions. So I can give this particular length or I can use this particular length and angle. So just keep this as 40 or since you only have the dimension if you want to just right click and convert to driving, or you can just press and drag and go to drive to one or two dimension. Okay, and let's give this particular angle s Now you would notice something and so we need to complete the scope. Okay?

So we just have a close Korea and let's say I want to reward just to come on here. So, I just select tickle and it talks a little vector. So, the vector is nothing but the axis okay. So, this could basically be the axis of rotation since they updated the code on this particular plane, if I created the curve on this particular plane, then gains to the axis would be there, if I created it here, on this particular plane, even there to reset. So usually, in most of the case as as long as the sketches created with respect to To the main series wise, it will always be set. Okay.

And so I'm just going to click on set and you will see that automatically it previews it. Okay, so let's say I do not want the complete one again, I can always have a value set in so let's say from please my clothes been created, okay? I want to be offset by like three and let's say this one I need to 270 so what would happen? So you would notice something here. So the curves here, and it's being offset. Okay.

Do you see that? So it's taking a long direction. So let's say I want this offset this factor, there's always an option called as reverse. So you'd see this reverse option here. Okay, and oh, So if you want, let's say, zeros on if you want it to 70 here you, okay? So this is a very useful option, especially when you're doing recall and all of that, okay?

And so for example, this one will always be numb because we we work in the single body. Okay? So similar to the option that we have on extrude, right? We also have offset here, okay, like two sided offset. Okay, so I'll show you with the slider so it's easier for you to understand DC this offset is a two sided offset. Right.

And there's no single side in this thing because it's a bowl option which is created that way. And this one again, so as of now, let's focus on it. To the solid itself even in an extrude we have this option okay? Which I missed out on showing you, okay, we have a similar option. So always ensure it's a solid okay whenever we are working on a solid modeling you need to ensure this is selected. So, by default it will be solid itself but do not change as long as we start off with the sheet metal, okay, so until we get there we can keep them solid itself, okay.

And okay, so let me also show you something else here. So, this is a solid, let's say I don't want this particular movie offset. Alright. And so you saw the wall option as a material adding option, right? So what I'm going to show, I'm just going to try to remove material. Let me select plane, a plane or face anything would be okay.

All right. And let me say, I'm just going to put a particular circle here. Alright. And if you notice the circle is currently on my plane itself, okay? And what I'm going to do is I'm going to click on the wall, and we're going to select this particular thing, the vector. So the vector for this is the axis along which you want it to rotate.

So in case I want this to rotate in this direction, what is the vector that I would choose? I would choose this or that would be the same. Okay? So just for like an easy pick option, all right. And let's say the point is asking for the point so it needs to revolve around the center right? So I can either select this particular point or just right click and select from this you can select the existing point or the origin of date and coordinate system.

Okay? And if not what deduce, you could just press on the plus button, you would see that you get this option okay these options I will discuss with you from before that for now just know this, this legal reference is absolute fun because you always work on absolute and XYZ just a little bit on 00. So when you do that 00 it automatically takes that particular point. And let's say I want this Boolean up operation to be subtract away. So, you see this and if you notice here, the reason that it did not cut this particular body right? It is because there is a particular offset that is being given the start angle.

So let's say I give it a zero, okay. And let's say I give this as 360. Right, and it is viewed as subtract. So you would not forgive it is none He would see okay. And I'm going to give a subtract here okay that particular object will be removed right? It is similar to the extrude option okay.

So, you will see this right. All right. And let's say I give us input. So, I hope you can imagine in your mind now as to what would be expected right. So, this is what we have okay. So, I hope that would have given you good picture about the modeling aspect of it because you discuss the most important aspect for our modeling because most of the modeling is done using the wall or the extrude option itself.

So, we will discuss the remaining modeling aspects in the upcoming sessions. And that's it for today. I hope you practice this okay and get familiar with the tools. Thank you.

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