In-camera editing

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Don't expect to show up and let your camera run for three hours straight. The concept of in-camera editing allows for a crisp final product as soon as the game is over. Get the basics before we (finally) dive in to capturing some game action.

Transcript

Welcome to this next section of the course where we're finally going to learn how to shoot actual game footage. And you'll notice we've changed locations, we are now indoors. And I have my computer here with me because we're going to be pulling up a number of examples of all the different kinds of plays you're going to shoot. So you can see firsthand what I'm talking about. And in this first section, we're going to talk about something called in camera editing. And this is a concept is going to kind of thread through the remaining videos in this course in regards to the actual game filming and in camera editing as a concept where we're going to make decisions on when to roll and when to cut so that the final product the final game when we're done shooting is a presentable version of the game without any dead time.

And another way to put that would be if you're watching your footage, if there's anything that you thought you would want to fast forward through, you probably shouldn't be shooting it. So we're going to not shoot on timeouts. We're going to not be rolling on the long gaps between plays. We're not going to film the cheerleaders. We're not going to film halftime. We're not going to film the fans.

We're not going to film the band. We're only going to film game action. And within that game action, we're going to make sure we let each play breathe. And what I mean by breathe is we're going to be rolling long enough before the play starts to give people a sense of what's going on. And we're going to hold at the end of a play to make sure we give it some breathing room and have some time to process what happened. Before we go on to the next play.

Let's actually pull up an example of that. So I can show you what I'm talking about. So this is a standard running play. And I'm going to let this play go through and you're going to see the running back at the ball and get tackled pretty much instantly. And then Whoa, just like that we are in another play, and we're already partially missing it. So in this instance, the cameraman should have rolled longer at the end of the first play, which would have given us a chance to see who made the tackle what yard line we're at, etc.

And he also should have rolled earlier at the beginning of the second plate giving us a chance to see the formation if anybody is in motion, how the defense is aligned. So this is why it's important not to be cutting off plays a because we're missing that information. And be because that is really just To watch that jump is awkward, and it doesn't give you a chance to follow the game action smoothly. And that's what I'm talking about when I say, let each play breathe, you want to give it enough time at the beginning of the end, so that we can process each play as its own before moving on. Now, one thing I should add there is you might be saying, well, we're only going to film the game action. We are going to film the scoreboard we are going to film down markers, we are going to film penalties and a few other things.

And you'll see those upcoming sections we'll talk about specifically what to film and for how long. But once again, the concept of in camera editing, knowing when to roll and when to cut that by the time you're finished with the game. You've told the story from start to finish, you have everything you need, so that somebody who's watching it can follow the game without jumps to throw you off. They can follow the action smoothly. So keep this in mind as we move on, which is what we're going to do now we're going to talk about pre snap what you should be filming before the ball is hyped

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