Okay, so in the comparator, and then change your view to 100. Okay, so once you've done that, then completed the resources. And the first thing we're going to do is to add our animations. So what you need to do is to create a folder called the unnim. Now, of course, you can either click full Java Android Studio, or you can create a folder by your operating system. So once you've done that, we're going to add to examine, first just create a new XML file, of course, to create a new XML file, or we need to do is to come to New, and then an emission resource file, you can just click this one to add it, or you can just create a file manually.
And then you add the following code. So these are our or other this is our fading animation project. This is the code that is going to allow us to create Of course, our widgets know if we're starting with Setting up a project or good Java splash screen. Okay, so that splash screen will have some widgets, like the logo for our company. Of course they can do for our company as well as dissipater. Now, as part of this particular animation, we're going to be feeding, of course, our two text views for the title as well as the subtitle.
And this is their mission is to fit Okay, we're going to load this an emission of costs in our splash screen. So what you need to do now is to define it as we've done, right? Yeah, okay, fancy Did you Russian, so just a different chord in a file called fed in XML. This is going to allow us to fit any widget that you like. Then of course, go and then click on new file, XML file and are different from top to bottom, basically, meaning that the is going to drop, of course, how we get from a higher position to lower position. And this is exactly what we're going to do with our local.
Okay. So if we go to a splash screen, you guys will be able to see that this logo for our company is going to be dropping first, before we head out to Texas. Okay, so this is what is going to drop for us that particular widget talked about from that XML. So just a different quote. And yeah, those are our animations. Now, of course, to the design, animation, structural, you know, project, we'll need to look them using the Rhoden mission in our Okay, load animation methods, defined custom animation classes and we'll do that in our splash screen.
Okay, for now, let's just add these two before proceeding to the next