Hello, in this video we are going to take a look at the bottom bar class. So the bottom bar class essentially is a enter long roll button allows you to place the buttons horizontally, basically according to the cardinality specified this great way of just you know, Bolton's to give up. But to implement it pretty simple to be fair, it's the other child. So we just got done. And in here, what we need to do is specify some children so we can say children. And here we can specify the children so let's create some buttons on I create a flat button, top or bottom, the complexity of the button is totally up to you.
You charge it up, someone do an on pressed event. I'm not going to play in the in the bumper Again, I want to show you the bottom bar. So I just need to have some default stuff over here for the child, though. And the 70 Hold on. Now I'm going to add one more flat watch and the second button. Save that.
Let's see what we get. So it's hot reloading. And there we go. We got two buttons right here. Obviously, at the moment, they don't do anything. That doesn't matter.
That's not our concern. But let me show you some of the properties that you can do for the ball. So in the bottom ball, we can specify the alignment so we can say alignment. And we do main axis alignment or 3d base even if you're real with that. So as you can see, that's based on evenly between the left, right and the center. And we could do center for example.
So it's all centered there with a bit of a gap. And that's really it for the alignment and main axis size law. I want you as an extra task to experiment with that part from that to nothing else to it, you know, to the button bar. Obviously, each button could be more complex, but you can check out the button, you know the various button input video that are created for more information on that. If you have any questions, feel free to pop me a message. And as usual, I look forward to seeing you in the next video.