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Game Analytics: From Basics to Advanced Strategies
LECTURE 1. KEY METRICS
LECTURE 1. KEY METRICS
Preview
LECTURE 1. KEY METRICS
LECTURE 2. TRAFFIC ANALYSIS
LECTURE 2. TRAFFIC ANALYSIS
LECTURE 2. TRAFFIC ANALYSIS
LECTURE 3. RETENTION AND ONBOARDING
LECTURE 3. RETENTION AND ONBOARDING
LECTURE 3. RETENTION AND ONBOARDING
LECTURE 4. SOFT LAUNCH
LECTURE 4. SOFT LAUNCH
LECTURE 4. SOFT LAUNCH
LECTURE 5. EVENTS AND FUNNELS
LECTURE 5. EVENTS AND FUNNELS
LECTURE 5. EVENTS AND FUNNELS
LECTURE 6. SEGMENTATION
LECTURE 6. SEGMENTATION
LECTURE 6. SEGMENTATION
LECTURE 7. A/B TESTING
LECTURE 7. A/B TESTING
LECTURE 7. A/B TESTING
LECTURE 8. MONETIZATION ANALYSIS
LECTURE 8. MONETIZATION ANALYSIS
LECTURE 8. MONETIZATION ANALYSIS
LECTURE 9. DATA VISUALIZATION: KEY RULES
LECTURE 9. DATA VISUALIZATION: KEY RULES
LECTURE 9. DATA VISUALIZATION: KEY RULES
LECTURE 10. HOW TO ANALYZE GAME ECONOMY
LECTURE 10. HOW TO ANALYZE GAME ECONOMY
LECTURE 10. HOW TO ANALYZE GAME ECONOMY
LECTURE 11. CROSS-PLATFORM ANALYTICS
LECTURE 11. CROSS-PLATFORM ANALYTICS
LECTURE 11. CROSS-PLATFORM ANALYTICS
LECTURE 12. ANALYSIS OF PROMOTIONAL ACTIVITIES AND GAME CHANGES
LECTURE 12. ANALYSIS OF PROMOTIONAL ACTIVITIES AND GAME CHANGES
LECTURE 12. ANALYSIS OF PROMOTIONAL ACTIVITIES AND GAME CHANGES
LECTURE 13. HOW TO MEASURE EFFECTIVENESS OF GAME VERSIONS
LECTURE 13. HOW TO MEASURE EFFECTIVENESS OF GAME VERSIONS
LECTURE 13. HOW TO MEASURE EFFECTIVENESS OF GAME VERSIONS
LECTURE 14. REVENUE FORECAST
LECTURE 14. REVENUE FORECAST
LECTURE 14. REVENUE FORECAST
LECTURE 15. HOW TO CALCULATE AND USE LTV
LECTURE 15. HOW TO CALCULATE AND USE LTV
LECTURE 15. HOW TO CALCULATE AND USE LTV
LECTURE 16. MACHINE LEARNING, PUSH NOTIFICATIONS, CHURN RATE AND ITS PREDICTION
LECTURE 16. MACHINE LEARNING, PUSH NOTIFICATIONS, CHURN RATE AND ITS PREDICTION
LECTURE 16. MACHINE LEARNING, PUSH NOTIFICATIONS, CHURN RATE AND ITS PREDICTION
LECTURE 11. CROSS-PLATFORM ANALYTICS
Game Analytics: From Basics to Advanced Strategies
By:
Ekaterina Sabirova
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DOES THE PLAYER DEVICE MATTER? SELF CHECK 1. Go to devtodev.com and select Live Demo. 2. Choose the cross-platform project there. 3. Compare ARPPU of those users who play via one platform to ARPPU of those users who play via several platforms.
We'll cover the following topics in this section:
LECTURE 11. CROSS-PLATFORM ANALYTICS
LECTURE 11. CROSS-PLATFORM ANALYTICS
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