Hello guys, in this lecture, we shall be learning about the GPU, I have fusion 360 that is the graphical user interface of the software. Alright. See, as you can see, this is how the software looks like. As soon as I click on the center mouse button, I'm able to drag it here and there. This is the actual working area of yours. All right.
Initially, let's start with making something very simple. In order to understand how the graphical user interface of the software actually works. I will just make a simple Don't worry about how this is being made, this is covered in the next section that is the model workspace Miss again this making a cylinder whatever Alright, this is just a simple model laminate and using this model I will be explaining you about the graphical user interface of the software. Alright, as you can see my model is located here and as soon as I scroll my mouse out, it is zooming out as soon as is crawling. It will Zoom in. When I double click on the center mouse button, it will realign itself and even if you are anywhere else in the interface, if you might have lost like something like this, then you can just double click on the center mouse button it will directly will direct you to the by default you alright.
As you can see, this this small cube is given here, okay. If you can see here, front is written here, right is written here top it's written and one home icon is given. When you click on the Home icon, it will again realign the model. Let's say, fam zooming out. I'm double clicking it's realigning. I'm zooming out.
I'm just clicking this home button is relining So, there are two methods. One is either you can click on the Home button to realign your model, or you can just double click right here as you can see, this one is your work space button workspace command here you can change the workspaces that we will be discussing in the coming lectures. Right? And these are the tools for the pertaining workspace. If I change the workspace, the tools will change here. I think I got into render.
No, I don't want to be here. Right. So, basically, From here, you can change the workspaces and accordingly the toolbars the tools will be changed, right. This particular thing here is the browser A browser is what it's like a model three, it is it is like it is a showing whatsoever you are making here. Like, initially I made a sketch. So that is highlighted here and the body out of the sketch that is highlighted here.
And this is the name of the project. As soon as I save it, this particular thing will change, let's say let's just say which Okay, initially, in the previous lecture, I made a folder I think, yeah, rolling mill, right. I renamed it afterwards. Initially, I I named it as a mechanical equipment for rolling mill. And after that, I renamed it to rolling mill only. So let's say between segments 10 and let's rename it to hollow cylinder As soon as I say we hear, we will go to data menu.
Instead ruling will I think it was Mr. Minister. See it is being sued here. As you can see in the browser, there are certain bugs are also given. This bulbs are basically for what what do you say, for showing showing that particular entity or hiding the same. If I click this, this will hide the body. If I click this, this will hide this sketch.
So I want this view. I will see it again. All right. Let's hide the data panel. We already discussed on about the data panel, the command which is just right off the bat terminal is the file command from which you can make a new design or you can design from a file also, that means if I'm saving this file, I can design a new project from this particular file only that is hollow cylinder, I can again design something more complex from that. Then new drawing from design or from animation that we will come afterwards.
Right. You can also use Save as when you click Save As you can save it in another location just like in Windows. You can also recover the documents. You can also export it right when I click on export, I can export it to my system to my computer also. Alright, and there are various extensions for the same the by default extension for freedom 365 says dot F 3d So dot F 3d format file is the by default file. Otherwise you can export into into is if you if you want to do the analysis in and see certain software's like ANSYS or you can export it into a GS file set dot shp file, dot SMT dot STP dot STP.
So these are the extensions in which you can export just like in Microsoft Word, you can export the file to dot PDF and then you can open it in Adobe Reader. Same thing happens in this software also. He and you can undo what's been done or or just press controls and that will also serve the purpose. Let's try Okay, I haven't made any much of the sketches so thing will be happening. So now let's leave it and after that what we have here Yeah, I was in Libya, this one okay. So, when I click on this area, the top portion will be shown front right back left bottom.
So, this is a view cube and each and every face of the cube shows a view that is this face shows the top This one shows the front This one shows the right and the bottom on obviously shows the bottom. As you can see, there is a comment sections also there. That means I can also comment on my project. Okay, or my team members Those who are added to the project just like earlier I have added my other account. Similarly, lots of members will be there, they can actually comment in your designing your project. If they want to make some changes, they have some suggestions, they have some queries or if they have some feedbacks, they can comment it here directly and it will be highlighted in your notification bar.
Next thing is this particular, this is your timeline. That means, how your project came into existence, when I click on the Play button, see, initially we made a circle then we extended it and then made another circle. Let's do it again. This not much to highlight here because it's just as simple Just a simple present. But when we are working the complex project, then we need to know what were the steps involved for that this timeline comes into play. After that in the timeline only in the bottom right, you can see options are there, you can click here, and you can click here that will delete the timeline.
So that is not required. This is the options of timeline. Right? It's not the option of fusion physics is the option of this particular timeline. You can opt out of highlighting the timeline history, but there is no necessity for that because it's very useful tool. After that, in the bottom, you can see this one, this is viewports.
When I click here, these options mean that is multiple views, you can also shift and use exclamation mark in order to get the same okay? Right click on multiple views as you can see, this one is the top this one's right This one is the left view, I can also change the direction of the view also. Okay. In this really fan clicking here, I will get into talk here depends upon your point of view how you want to display your project, right. So this is the users have multiple views. You can see your project in each one from each and every angle.
When I again click here, I can Go back to a single view. And also I can reset the views when I click here it is reset to the default like top, right and left, top right, left and your astrometric or you can say the, your home view, right? Let's get back to the single view. Right? In order to rotate the same in order to rotate your model, what do you have to do? You have to you have to play the center mouse button along with shift shift key in the keyboard.
Let me do it. Or you can use this orbit. When I click here, it becomes much easier to work but I personally prefer to use the shift and center mouse button to have an orbit of mine model. Then you can just press EXIT to get out of here. And again, this is look at when I click here, it's already in look at position. So the look at portion so no need to do that.
And see when I'm pushing when I'm pushing the center mouse button, this one is highlighting spare tension. So basically that is what panning. So if you don't want to use the center mouse button, you can directly Click here. And you can just left click and drag your model here and there. But my personality solution would be use the center mouse button. And again, this, this one's for zooming in and out, which you can obviously do by scrolling your mouse as well.
And this one is for zooming a particular window. And again, when I click this one again, I can fit it back to the original version, or I can always double click the center mouse button. There's one more shortcut for the same that is clicking f6 Let's When I clicked on f6, it really realigned itself. All right. Next one is the grid. When I click on the grid, I can hide or show the layout grid.
See there's one more option that is snap to grid. If I unclick this one, and I create any sketch it will not snap to the grid. All right. So let's turn it back again. mousy. Now to snap into the great The next thing is good settings.
By default it is adaptive. When I click on the fixed one, what will happen? It will become like a bar graph that that means if if if we are going to design something in which we know the dimensions that are very accurate and meticulous, then only you should go for this one. That means the greatest spacing is five or 2500 250. Sorry, my mistake 250 and minor subdivision is five, that means 12345 So, in this five sub divisions, the greatest blessing is 250. All right.
So, personally speaking, let's just go for Have to because nobody's that much medical as to go for a fixed one. The next one is the display setting. All right. In this visual style is there measles piles, how shaded shaded with hidden edges shaded with visible edges only wireframe wireframe with hidden edges and wireframe with visible edges only. Let's use this particular model in order to explain all the visual styles first, by default says shaded with visible edges. That means your body model has the shaded one and edges are visible.
These are the edges they are visible. Now let's change the visual style to only shaded as you can see the edges are not visible in this one. Second one is shaded with hidden hidden edges. That means if some hidden edges are there in the body, then that will be also visible see in the bottom one next one is the by default one and I personally prefer this would be the best visual style for you guys. This is the wireframe. Next is hidden edges.
And last but not the least wireframe with the visible edges. Let's get back to that. And after Tet, there is mesh display. That's not much to discuss. And yeah, environment. As you can see there, that back off the ground off that is the environment is by default, white in color.
Okay, that is called what photo booth. You can change this environment also you can change it to doggy sky. Okay you can change to gray room. You can change it to tranquility blue. One more is the infinity pool. All right.
So this was the environment. I personally prefer photobooth because it or for some people if it's too much brighter you can change it to definitely you can change it to a darker sky. Next is your effects. First one, see, let's untick everyone, everything. When I click on this one, this is the environment doom. You will not see much difference here.
But when you change the environment See, just like in 3ds max if you have used a dome is created, okay? This is just just the interface is changing on interface, nothing much to be done. It depends on person to person how he or she wants the actual UI of the software to look like in order. Okay. And that's what it's this crown prince is already on top of question if I pick here after that reflection is also there you're able to see or not see All right, next year object visibility don't have to change any one of them. camera has cameras at orthographic view, you can change it to pass back to also as well as you can change make them perspective with orifices.
Okay, just just the way we are looking at the object it is changing in Actually, let's do it. Yeah orthographic it is then perspective and just just try to look at how the settings of camera changing perspective without preferences. So by default it is automatically so let's leave it there. Yeah, we're almost done here. Alright guys, so this was the end of the graphical user interface lecture series.