Now to create the base molding that goes on our angled walls, we are going to copy the base molding on our back wall by selecting it, duplicate layer, hit OK. And then move it over to the wall in which we want to place that. Then we're going to go up to image transform and use the skew tool to start to pull this base molding into perspective. And this does take some maneuvering and some playing around to get it to look correct. can go up to the image transform, Distort and use this button as well and sometimes you have to zoom out be able to get that at the rating. Resume back in appears to be a little hot, it's just the overall heat. Okay, so it appears to be the right height but it's still off in the angle a little bit.
So I'm going to go back up to image, transform skew. I need to zoom out again. Pull this corner down it, zoom back in. And that looks about right. So now we should be able to simply copy this player on your ship to move it over. And then go to image, rotate foot player horizontal.
And now it should work on the other wall. Just have to move it into position. So there you have your base molding.