Project Organization

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In this video, we'll create a directory of folders inside of the Content Browser for the purpose of organizing our course assets. We'll finish by creating a new Level asset and put it into one of our created folders.

Transcript

Welcome back, everybody, our project is now created. In this one, I'd like to take the opportunity to organize our project before we start learning the various areas of the editor. For now, I'd like to direct your attention to the lower left hand corner of the editor in an area known as the Content Browser, and I'm currently looking at this folder structure right here. And if you don't see this folder structure off to the left hand side, you can click this little button right here to show or hide what is known as the sources panel. Now, this is a sample folder directory like you would find in Windows Explorer. And in fact, if I was to right click on this content folder right here, I could say show in explorer and you can see how these folders actually live on your computer as well.

Directory of folders here in Microsoft Windows Explorer. And then also right here in the Content Browser. What we're going to be doing in this one is simply creating some folders that our assets throughout the project are going to live within. We've got some folders that exist here, but I want to create some of our own and show you how to do that. And we're going to start off by right clicking on this top most content folder. And in the right click menu, we're going to select New Folder.

And we're going to name this simply first project. Okay, with that done, I'm going to add some sub folders underneath it. So I'm going to right click on the first project folder, select New Folder. And I'm going to call this one blueprints, blueprints is very important when it comes to Unreal Engine. I'm going to select my first project folder again and right click New Folder. I'm going to call this one levels right click again unforced project New Folder this one I will call you I for user interface.

And if you're hearing a slow drum beating sound in the background it is raining rather heavily where I am currently located. Alright, so with those folders in place, I'm going to add a couple more but I'm going to place these within our Blueprints folder. So go ahead and right click on your Blueprints folder, add a new folder and we will call this one actors. Right click again on the Blueprints folder and add another one called framework. So there we've got our folder setup that we're going to want for this project. One more thing as it relates to folders, you can actually right click on any of these folders and you can choose to set a color like this.

You can simply punch in an art GB value or you can simply slide around this little dot here, a Blueprints folder and probably make this probably makes sense to make it some shade of blue here. So pretty happy with that, we'll go okay. And there you go. One more thing before we finish off this video. While we are here, let's go into our levels folder. You can see our current directory along the top here content, first project levels, content first project levels, and we are going to create a new level now we could actually right click and create it from here.

But I'm actually going to do choose to go into this file menu when the upper left because if I choose new level from up here, I then have the option to choose a default VR basic or empty level and I want to choose this default level. So go ahead and select that. It's going to ask you after you choose to save it here because It is currently untitled and not saved. Let's go ahead and click the Save button along the top, where we would like to save this into. And we want to place this in our levels directory here. So first project levels.

Let's call this guy l v. Actually, let's do the full word, level underscore oh one and then click Save and you will see that asset now populated inside of your levels folder. Alright, that's gonna do it all for this one time to learn some basics about the editor itself. We'll see you in the next one.

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