All right, welcome back everyone. By this point, you should have Unreal Engine four downloaded and installed. Our next order of business here is to go ahead and create our very first project. So, without further ado, if you have not already opened your Epic Games launcher, double click on this guy to open it up. And you want to make sure that you are in your Unreal Engine tab along the left hand side and then across the top. Once you've got that selected, you want to find your library tab.
Again, right across the top here you are seeing all of your installed versions of the engine. And what we want to do now is launch one of these engine versions. We want to be launching engine version four dot two one dot zero now there's a couple places where you should be able to launch this from place number one is I should be able to click around Right here to launch it now right now mine does not say launch like these do like this one does and like this one does because it is prompting me to update, which I don't want to do right now. So another place that I can launch this version of the engine is right up here, there's a little drop down arrow that you can choose which version of the engine you would like to launch. Mine is currently on the engine version I would like to launch so I'm going to click this yellow button.
And when you do it is going to bring up a screen next asking me if I would like to select an existing project or if I would like to create a new project. Now obviously for this one, we are going to be creating a new project and ours is going to be of the first person type. Alright, once that's finished loading up there you can see I've got two tabs across the top one For projects, these are all of my existing projects. But the one that we want to select right now is our new project tab. Now it's gonna ask us a few questions. Before we get started.
The first thing it wants to know is do you want to have a blueprint based project or a c++ based project? c++ is for the coders out there. We want a blueprint based project which is going to allow us to add some scripting into our project for all of the functional elements of our game. I'm not a programmer, so I choose the blueprint scripting tab as you should for this particular project. Once you do that down below, it's going to ask you, what type of project would you like they've got a lot of templates here to get you started. Things such as a third person project, a 2d side, scroller project, vehicle, project, etc.
I'm going to choose a first person project. Now what this does is they give you a lot Things to get you started. So in this case, you're going to get to control a first person character who's got this little gun here and he can shoot out some projectiles. Make sure you've got first person selected and then down below, it's going to ask us a few more questions. The first one is going to ask is are we going to be creating this for desktop console or mobile tablet? For this project, we're gonna say desktop console like it is by default.
Selecting this one do we want maximum quality or scalable 3d or 2d we will say a maximum quality as it is by default. And then right over here, do we want Starter Content or with no Starter Content, we do want Starter Content so you say with Starter Content. What this does is it gives you some assets for free to get you started with for making your project. These are some various props and materials that we can use for art. Seen. Lastly down below, it's going to ask us to select a location where this project will be stored on our computer, you can click these three arrows right here to browse to the folder of your choosing.
And then lastly, you need to give your project a name I see far too many students just leave this by default, without giving their project a name for this one, we actually want to call it first YUI for underscore project now mine is going to give me a warning right here saying that this project file already exists. That's because I've already created this project in a previous video, so that is what you should name it. A few things to note here. If you leave a whitespace in your project name, it will complain if you put in certain special characters, it may complain as well. So just know that Once you've got a valid project name, you can click this green Create Project button. And that will open up the Unreal Engine four with your project for the very first time.
Now again, I've already created this project. So I'm not going to click it right here. But go ahead and create your project and then what you will see next is unreal engine four opening for you. For the very first time actually, you don't want I am going to go ahead and do this Create Project I'm going to do Unreal Engine project underscore oh two just so you can see this open up. Alright, and then when that has finished loading, this is what you are left seeing. This is unreal engine four.
So few things to point out here before we wrap this up. along the upper right hand corner you can see your project name now yours should be without the underscore Oh to just first underscore YUI for underscore project and also in this folder directory Down to the left hand side, you should see a Starter Content folder. Remember when we created our project we said with Starter Content by saying yes we did want Starter Content we got all these folders as well and this has got some props and materials inside for us to use for our project. If you don't see these folders over here, there is this button to show or hide them so just know that Okay, that's gonna do it all for this video guys. We will see you in the next one.