As every design method designing with your game art has its proven steps. It is not just sitting down in front of Inkscape and poof, magically you create modular design. It's not gonna happen. But here are the steps I think you should follow. First of all, you need to have an idea. And you need to sketch that idea down.
I say in every course I have, sitting in front of the wide screen will hold you back. grab those ideas from your head, how have a pencil, have a piece of paper and draw everything. What comes into your mind about the topic, draw everything, create sketches, grab that idea and put it in front of you on the paper. If you have that idea, you will know what you want to create. The next phase is planning. Create a blueprint.
You have your sketch, you know more or less what we would like To make, but you have to plan it out. As I said in the previous lectures, modular design is all about creating the elements, the modules, so, you have something to build with later on. So you need to plan and create your blueprint because we doubt that there is no assembling there is no design, you have to think upfront and create a blueprint that you will use later on in the actual designing process when you are opening Inkscape and you are creating your individual modules. And that is step three. Creating your module is creating the little elements which are defined in your sketches and in your blueprint especially, and draw them individually. Take care that all the elements are matching are the same style and all elements have a place in your final design.
And if all the elements are done, nothing else is there just to assemble them, you can do that by hand, as I will show you a lot of times in the coming lectures, or much better even, you can create a small algorithm and you can assemble the elements in your game engine, you can write a small simple code script which is assembling your elements even randomly. If you are doing all the steps, the sketching and figuring out how to do with the creating a blueprint and the plan and then creating the parts the best you can. I promise you assembling them and seeing them born in front of you in your game engine or in Inkscape will be huge, fun and very, very satisfactory. Because if you plan ahead if you think Go ahead, modular design is amazing.