Create the blueprint and the first goblin head

Design Modular Game Assets with Inkscape Design modular game assets with Inkscape
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Transcript

As promised in the introductory video, I will show you how do I create a whole Goblin army using only a few elements and combining them in different order, I will have different heads bodies, a lot of weapons. I really like to draw those. And as you see here, again, what did we use to start with? We created sketches. So I really, really want you to create sketches before you do anything. So do I use this little ears?

Do I draw anything on my corrector I don't know until I draw some sketches. So you have to draw some sketches to know what you create. So after the sketch, as I said in the previous videos, you have to create a blueprint for your character. This will be just a basic puppet like Goblin. I make it semi transparent so I see the elements and this little Goblin will have Have a circle or head and the small body. If you saw any of my videos about how to create characters, you know that I'm really fond of creating cartoon characters.

And I play a lot with proportions. So this character has also a big head, obviously huge ears as goblins do. And a small body, some long arms and some legs. I'm just using very basic shapes, very basic squares and circles and triangles I'm using to create this blueprint. Now just give him some legs. With the busier tool with the pen tool, and with Ctrl D, duplicate it and put it next to each other.

That's it. The arm is too long though, but still, it has this measurement, this proportion I want. I made the body even smaller and I will start now with creating the head This is the blueprint of my corrector so I know that every Goblin will have legs, arms, heads, bodies towards those and weapons. So let's start with the heads I will create in this video just the first head after creating the sketches and creating the blueprint and after that I will create two more heads and bodies and arms and everything so as you see, each Goblin will have all these modules, three body parts and one weapon. So let's start with that. Okay, maybe I can make give it give him a bit more hunch.

Yeah, so he's hunched forward. So this is the blueprint I quite satisfied It is very similar to my original sketch. Obviously I will add the weapons later but now I will create these heads first. So I am looking for different head shapes. The first one will be the circular one. But in the next video I will create different head shapes to play with the proportion and the government to go shapes of possible heads for my Goblin army.

So I make it back from semi transparent to not transparent at all fully opaque you and let's create a nice color for our Goblin not blue but greenish. It's really up to you if you like the track like yellow, a lime green then it's up to you that shape the head the ears a bit I just created the year by click click click creating straight lines with the pen tool. And I just control clicked on the nose to make them curvy now I deprecated the shape and made it smaller and the different green. Let's make it even more different to create the inside part of the year and I change it a bit. I delete this node is not needed. Nice can bend them a bit more If you want to photo reference for this, I think it's like an era forget or Fox or even like a cow.

So not like human head because they're very pointy. I decide where to put the years and how much I can rotate them. If you are holding shift by rotating something, grabbing it by one corner it will rotate around the other corner. So here's our nice now I create a simple triangle shape and color it a bright yellow this will be the eye. I don't color it. Why?

Because I want this to be a grumpy greedy, angry little corrector and yellow is quite evil. So it's good. Like goblins are rarely the cute characters in cartoons and and fantasy they are always henchmen. of the evil or minions. So I created the basic shape for the eye now I'm drawing a circle, I dublicate the original shape, select both of them and I create a clipping mask. Why is this good because if I click inside the clipping mask, I can move this object around, I can recolor it.

And if I change the origin or shape, I can just remove the clipping mask and that's it I can build anything in it. So what I will do now I removed the clip to add some more elements to the eyes. I duplicate the circle, make it whiter. Put it in one corner like there is a shine a highlight on this eyeball and give a gradient to the eye. You click on the two ends of the gradient and you make one darker one lighter. And I play a bit with the transparency of this circle.

Duplicated and are one more tiny circle. Good. Now we achieved I select all of them create a group and now I create a clipping mask. So this whole little group of the three circles is clipped. If I move the background if I move the element, it's clipped. Now I'd applicate the background and I color it the darker green and move it a bit aside.

Like shape it. I keep the top part I put it down with page down. And this is creating these nice dark circles like our Goblin is evil or just didn't have his morning coffee yet. I shape it a bit even more. You see it's creating this eye socket on this call, which is giving like a little maybe it looks like a raccoon but it's also grieving the shadow around the eye and the deeper the shadow is the more evil depressed the current theories. So I did not do it totally dark but yeah.

And going with the evilness I give him an evil mouth now he will be not happy. So this grumpy character needs a mouth which is going downwards. I pick the color from the inside of the ear because I want it to be darker. And I just shape it. Again, I'm using the node to to do so I want to show you something now if I click inside, so double click inside the clip because it's clipping a mask on the eye. I can move the eyeball this is what I was talking about earlier because now I'm thinking maybe it could look up or down or it's looking too much at the tip of his own nose.

Okay, it's better now. So back to the mouth. I want to shape it with a bit more evil and I will cut it off so the edge on the right will match the edge of the head. Yes closer to the eyes, duplicate the head and select this duplicated circle and the mouth and go to path intersection or push Ctrl and asterisk on your keyboard, the little star. So Ctrl star on your keyboard and now I'm giving it a little tooth again with the pen tool and color it pick a color, this yellowish white color from the eyes. With Ctrl click I make it less pointy but still shape it like a bell curve to make it a bit more pointed applicated and put it next week.

I merged them together by selecting them and pushing control plus or path union and we page down I put them behind the mouth. tiny tiny detail but they will be like they are coming out of the mouth. Okay, I will keep in bold. Maybe they have hair but I'm not going to go with hairstyles. Now that's in the other video about heads. But now I will Keep involved but give him some spots on the head.

So he's just little circles, I deprecate them and rotate them to more or less follow the shape of the head. They are likely really little craters on the surface of the moon. And now I dedicate the whole big circle, make it a lighter blue and this will be semi transparent gradient, almost almost invisible I put it behind and this will be change the color to lighter a bit and this will be the shine over the head. So put this higher, make it a bit more transparent the whole thing and put the IRS in front of it. So I saw like the two parts of the IRS and put it in front of it. And that's it.

It has a nice shine, and I just want to give some darker parts also. So the head of the little Goblin is As well has a bit of a 3d effect. But because of the gradient, I have to modify the color of the nose so it's matching the original shape you see, because it was too bright, I put it down or here as well. So it's a long nose, he's very angry pointing forward and it has a bit of a 3d effect just because of the gradient of the big shine on the head can still play with the eyes. Still not sure where they should look. Make them a bit darker.

Okay, good. Because it's more sighs us It will be in my game probably. So when I choose correctors it will be much darker and much more visible. Now just using the polygon tool with five clicks on creating the little eyebrow and for the eyebrow as well. I'm picking the same dark color. I make it not transparent.

Yes and I picked use the same color. Here it can be a gradient So it is really looking like a dent like an inside curve of the ears and give a gradient on the ears as well. So the end of it is lighter, like it's pointing outside of the head. That's it. I really hope you enjoyed the video. And in the next one we will create the other Goblin heads and then build our army.

I promise

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