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Create a 3D RPG Game with THREE.js
Introduction
Course Overview
Preview
Resources
Welcome to the Course
Setting up a Simple Web Server
3D Basics
Introducing THREE.js
Preview
Creating 3D Assets
Finding Environment Assets to Use in Your Game
Using Mixamo Characters and Animations
An Overview of Blender
3D Formats
Editing Your Assets
Loading Your Assets
Creating a Preloader
The THREE.js Animation System
Preview
Using the FBXLoader Class
Character Animation
Creating an Onscreen Joystick
Switching Animations Dynamically
Moving Around Your Environment
Changing Camera Angle
Using the Raycaster Class to Avoid Walking Through the Environment
Loading the Environment
Creating a Simplified Version of Your Environment
Interacting with the Environment
Using Proximity Testing for Custom Actions
Adding Cut Scenes
Adding Custom Animations Using a Tween Class
Adding Sound to Your Game
The SFX Class
Adjust Volume Using Proximity
Conclusion
What You've Learned
More Ideas for THREE.js Games
Loading Your Assets
Create a 3D RPG Game with THREE.js
By:
Nicholas Lever
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Before you can start coding your game you will need to load the assets. This section explores the techniques available in the THREE.js library.
We'll cover the following topics in this section:
Creating a Preloader
The THREE.js Animation System
Using the FBXLoader Class
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