In 3d model many times we required multiple scenes of a particular model. Like in architectural model we need for particular plans, elevations from different directions. So for that in sketcher, we have a tool that is scenes through which we can just go to that particular angle and can view anytime whenever we want. So, to use that tool, we can go to Window viewer just check it it is in skin district there, so on the default rate will pin it and under the scene manual, this is the same manual we have here. And there are certain options we are going to have to create a new scene. We just have to click this plus button to add a new scene.
Just like I will click it here. So here it is writing it Scene one. And if we just click on this, it will show the all the attributes that we are going to include in the scene like camera location, hidden geometry, visible layer, active section planes, style fog, shadows and access locations. It basically saves the attributes of a particular scenes and whatever you want with that particular scene. And if I want to create new scene like, just like this new perspective, and when I click on this scene, this is our scene. So, it also have certain attributes that were also presented earlier.
And we can switch between scenes like this. And you can see this is animating between two cents And also there is another shortcut that you, if you don't want to create a scene, add a scene from here under the camera, sorry, under the View. Under animation, you can always add a scene from here also, it's just user friendly tools that we can find here. And the next thing is, when we see there are when we switch between scenes, there is an animation we can see the camera is going through the plane. So if you want it like this, is it Oh, it is okay. But if we directly want to switch between scenes, we don't want this animation.
Just go into view. Go into animation, and then settings. And here it is enabled scene transitions. If you don't want any transition, just take it off. And when we switch between scenes is just directly switch among scenes. So it's a nice way to just have a quick view of the scenes that we have created.
Also, like if we see an architectural background, sometimes we need a plan section elevation. So, these creating these scenes help us all in a lot of faith. If we see if I want a plan of this particular model, so, I will go in the top, but right now it is in perspective. So I will just click on the parallel projection. Now it is a proper plan having a plan having parallel projection, he can get a proper plan. So I have to save it for future.
So what I will do, I will just go to the scene and I will Add new seat. So I will write it as a blog. So, once I switch between scenes, it directly it is present here and if I just enable the skin transitions here so when I switch between scenes look how the plant converts into the but particular perspective that we have already have the scene of and also like if I want to create elevations to this go to the camera standard views left so we have proper front elevation of this particular building Whatever we'll do, I will add a scene here. I will write elevation one. And so here our scene so when I switch amongst teens is they actually have these reference. So it's quite easy for us to look at the particular view or whenever we want if any changes, we have to learn it and revert back to the particular scenes that we have created earlier.
So it will help us to have visualization from that particular camera view whenever required, so for 3d renders for for the people who are going to do rendering, but in between, they want to do some changes here like if I want to go take this angle as a rendering and I will Want to add some furniture here. So I will add a scene here. And then I will just go and quickly add furnitures to the interior of this model. And then I will just click on this and I will just revert back back to this particular scene and render it whenever I required. So try it by yourself, you will find it really user friendly, and it will help you to 3d model as well as to have a perspective and a view of a particular camera angle whenever you need.