So now let's add a cube. So this do shift a, and we can do a UV sphere. And so we can keep the ring the segments at 32. That's fine. The rings is fine at 16. And the radius, let's do like 25, something like that.
Yeah, now we're talking. So now we can grab this little circle here and just put it anywhere on the cube. And just now we're just going to shift D and drag another one somewhere else, maybe scale it down a little bit. We're just going to do this all over the cube. So just shift D, duplicate it, drag it, you know, scale it up, scale it down, whatever you want to do. And just get maybe like 10 or 15 of these on here.
So we'll just shift D, drag it over here. Maybe we'll scale it down. And we're going to use this to make little cutouts to turn this into a cheese wedge that you can use as a door stopper. Again, we'll ship De come up through here. And we come up to them, maybe grab it, move it over here just a little bit, grab it, scale it down, and then grab it and bring it down a little bit. So maybe is popping through two sides there.
You just don't want them to really touch each other. And then maybe we'll grab this one, bring it up here, you could just do any of these you want. You can even use different shapes. If you don't want to use spheres, you could use something, you could do something else. So we'll shift D, duplicate that. I'm just moving around and hitting G to grab these and then s just a scale, just grabbing, grabbing and scaling, grabbing and scaling.
Maybe go all the way through this one we can go down until it pops out the the bottom two, that could look cool. And let's do one in the back. Maybe another one of these small ones. So shift D, and just grab that, rotate around, grab it up, and just slide to the back. And that will shift D again. Let's do a small one.
And let's go ahead and try that. So now what we want to do is just shift click on all these little spheres we made, and then we're going to join them together. So just hit Ctrl J, and notice they all turned into one sphere, so we can call that hole. We're going to use it as a hole maker. And now we're going to use our Boolean tools.