Let's go into shading. And now we've got all these new parts. So we can click on different parts, and then create a new material and change any color you want. And then maybe grab one of the other ones, maybe we'll do maybe a new material in this, maybe this one's black. We can do this one over here and do a new material. Maybe this one is maybe like a gray.
And then we can do the chin here to a new material, like some kind of purpley color. And here we go. We can turn off the overlays, and we've got so many different sections to make up this one Suzanne monkey here. Another cool trick is that you can control all of these, you know, because right now, I can Grab one or have to go in here and shift select every single one. But let's link it to a kind of a no object or a blank object just kind of like a controller object. So let's hit shift a, and let's add an empty and just do plain access.
And this is just kind of like nothing but a way to grab and move these and scale all these items together at once. So let's just click and drag over all of these pieces to make sure everything's selected, and then we can hold shift and deselect the empty and then click shift click it again and do Ctrl p to parent to object. And now if we grab the empty, everything will stay with it. We can also scale the empty and that will let everything stay connected with this, this model here. So now we can control this Suzanne with the Is the null empty object. So sometimes that helps when you're cutting objects apart.
And you're like, Oh, it's all moving in, you know, different chunks, the empty, kind of no object will let you be able to move them all together. Now what we need to do is export these out for 3d printing. And that's where the 3d printing toolkit will come in handy. So let's go back to the layout. And this is one of the really cool tricks about the exporter is that we can go into one of our objects here, let's go to the chin and export that. And it's just going to name it the names that you did, so I'm going to keep this kind of even.
We'll call this chin and call this chin left to chenda left just so it kind of matches our naming convention here and take away that period. So now we can export it to that folder. So hit export, make sure you're in object mode, and then just hit export and the new layer and then hit export, and then did the new layer, etc, all the way down. You Don't have to do the empty and just export as you can export the school than the last school. So now if we go into our pieces folder, we have all these ready to go for 3d printing. So we can click and we can select all these and bring them into a 3d printing software.
And notice that it kind of just lays them out all randomly. You could just do like a 10 or 20% infill with point to layer height. No reps, no supports should be fine. And then you could prepare for print. So now we have all the different pieces that would 3d print really nicely. And you you know, I would recommend doing them, you know, one by one in different colors and something like that, or if you want to do something really huge, and you just print each individual part, you know, as large as you can on a printer.
So I just wanted to show you a few different ways to slice and dice up your models. Hopefully that will help you cut up any large design files you have, or give you some kind of just more tools in your toolbox.