Welcome to this Tic Tac Toe caucus to the X c++ game development tutorial series for all your game development needs. My name is Johanna sane, and I will be leading you through this course. I have experience in creating over 1000 video tutorials in a wide array of subject areas from game development to web development, or person created the code cost to dx videos from sonar systems for the past three years, which is the world leader in providing co costs to dx resources. I also run an online education platform and teach games programming and game design at a university. I created this course for anyone interested in starting their game development career, or as a quick refresher for Coco's two dx. By the end of this series, you will be able to create a game like this so the game obviously no dice You'll have achievements built in there you'll have the skills and the knowledge to be able to implement leaderboards and more advanced achievements.
You'll have audio on and off toggling. You'll have a sort of a menu system. There will be obviously game logic we've built in AI so the AI is camping my move I'm gonna be dumb and put press one here, and the IR AI is one you have like a game, overstate. And I could replay it, you have a pause section as well that allows me to go back to the main menu, you will have a fully functioning Tic Tac Toe game which will be awesome. The ideal student for this course is anyone with a passion for learning game development, or looking for a reminder to help out or even as a reference guide. As the skills that you learn from this course will be universal for all games, feel free to take a look through the course description.
And any questions you may have before enrolling and I'll see you inside