lesson 7

Using Video Reference to Animate 3D Characters using video reference to animate 3d characters
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Transcript

Hey welcome guys to this section of the tutorial now in the last video we did add some major poses. So in this one, we're going to continue by adding moving holes. So you didn't notice that at this certain point when you play the animation notice that is really getting out of those poses quickly. So, the thing to do right now is to make sure that I add some movement also at this point where he's coming down. So let's just give him some few frames, maybe frame 15 hold the pose, so that the post can be readable now and they are called moving holes because it's you're holding the pose. But remember, because you're human because you're human, you don't really taste till so let's first add all the moving holes.

So once he's up, he can again, add another moving hold there that he can move that way. Again, hold the pose. And again, when he's moving towards this room, again, hold that pose. So let's see how it plays out for now. And sometimes now because the video references snappy and remember that animation, so it has to be very snappy. If you notice that that things are playing out too quickly.

Now the best thing to do is to just space out your keyframes. So I'm just going to select everything. I'm going to increase the time on my time slider and maybe increase it up to 60 frames and see what other artists don't fail. Now obviously at this point, the the image plane mate might stop walking, so you know does that So long as I can because I'm already past its threshold. So so let me forget to keep on doing this. Okay?

So I'm just going to select everything. Okay? Hold it like this. Okay by holding down shift and dragging, and you see this when you move with this you're basically scaling This one is on that moves the actual keyframes, but this one is the one that kills the keys so it's like to space them think of scaling keyframes link spacing. Okay, now the only problem with this is that you're going to get some in between frames, which is some decimal values, which is not a good sign, but it's fixable. It's just by doing right click and going to snap.

If you hit on snap, it's now going to make sure that all the keyframes are snapped to whole numbers. But you cannot get some weird things happening. So let's look at the admission right now. And now, I feel that maybe the drop down should remain the same. So let's, I feel this at this point where he's dropping, it should remain the same. What I want to do is this error is the one that really needs to be scaled up.

So under capsule reference 60 is really not enough for me see, it's really playing quickly. So. So when he's getting to this point, I think, let me just scale it up. Up to that point, and then remember to snap and let's see. Looking at everything, make sure that making sure that everything plays out fine. Okay, you can see that my arm has some weird emotion when I'm here has some emotion like from this point.

So all of a sudden snapping into place, but it's not something that we can't fix. So so let's really hold this. I think what I'm going to do is let me hold this poses even longer, cause think he's really moving too quick. So let's push this a little bit farther. Let's see that has solved the issue. They still feel as if now instead of just killing now what I'm going to do is add the keyframes on what it is I'm going to just move the keyframes manually so I really want him to hold or to stay in position for a while because he can just go to this pause just so small.

So you can see that even if I was using video reference even if I was using video reference, you do notice that you just have to sometimes just like just use video references video reference because it's not like a perfect guideline as to that Timing and all that but it's it's good because it has really helped us to block out the major pauses and I think now I am comfortable with the timing on that. I don't like the way that I'm is snapping. I really don't like the arm is behaving. So that is what is bugging me out. So let's put it out to frame 85 Let's play that again. Notice make sure that your frame rate is correct.

So let's look at this kid from love this something weird happened. So let me first of all, the first thing that I like to check is a look at the graph. And making sure that everything is out of tangents for some times that is what is usually the issue I can still see that I'm behaving very weird behavior. So I don't know if it's this section that is the problem. Let's let me look at the graph editor and see and notice how jacket this looks. Okay and that has kind of solved the problem.

So you see, sometimes you just have to go there individually and look you can So you can always use our two tangents and this one by the way, this one No, this one is no I don't recommend this I just use auto tangents just use auto tangents, I think. I don't know they've changed the the graph editor quite a bit. So some of those things don't work is division member working older versions of mine. So I'm really trying to see if this thing is playing out the way I wanted to click and I just I want to To take longer on this post, because this is the more this is the most recognizable posts. So let me go back to frame 100. And really miska that's what animation is just fine tuning this continuously fine tuning your animation scene, whether that making sure that everything that you're looking at plays along the way.

So again, that issue of the arm has come back. So I'm going to select these three controls and let's go to Minecraft editor, make sure that everything is out outdoors so that I don't get that issue again. And I really like the fact that now he's holding that pose. Then moving on also, I think he's moving a little bit too quick into into this other poll. So I'm going to drag these keyframes a little bit to board and see whether that helps in anything. Maybe try and bring it back.

Okay, sometimes you just need to be silent and internalized. And look, look at the animation. Make sure that the playback is really what you want it to be. And I think for now, it's kind of okay Am I do some fine tuning behind the scenes, but I hope you get a grasp or you're starting to understand the middle row, just how to approach an animation in general. So I'll see you in the next lesson.

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