Hey guys, welcome back to this section of the tutorial. So in the last video, I did talk about where you can get this rig. So in this video, I'm just going to go ahead and import my image reference. So let's go to the front view the, how you know, it's the front view, just look at your viewport down is supposed to be labeled. Okay, so let's bring back the grid. And let me go to my image plane and import image and I'm going to look for polygon overlap.
Don't worry, I'm going to leave all the others for you to use and cannot see it. Oh yeah, the option for image plane was not checked. So and obviously, it's not going to play it, you need to always make sure that you check so you go to your template editor to make sure that you check image sequence As you can see, it's only simple. It's actually not quite long. But we are going to be using this part, not this one, this part. And it's a cat jumping, but for me.
I'm using it to see how I can animate their team. Okay. So heading to my perspective view, let me turn on my image planes, nurses can see that rig needs to be rotated this side. And you wants to move your image plane out the way so that you cannot mess you up. And there's always I don't know if it's if you move it forward, it's supposed to Yeah, if you move it forward, it's going to cover up the objects in your friends, so be careful when you're moving it. Okay.
And I want to line it up. And try and scale the image plane. I think scale is good right now so and so this animation takes roughly about four seconds of just not four seconds or four frames. So I'm just going to input that four frames on my timeline. And I want to animate a simple bomb of this board. So again, always make sure that you select, like, just create a selection sets, but you cannot have a hard time and I'm just going to clear everything on my script editor.
Again, there's always that option for create can always refer to the earlier tutorials. And I'm going to select everything one by one. And I think I, like I have learned from the previous tutorial, I think it's good to separate these objects into different layers. So I'm just going to put this main ones on one layer. So I'm going to create their own selection group. And I'm good call this edit can use our tooltip.
So this select mean more controls. And we'll say name be mean more. So that's the shortcut for creating this. And if you hit it, it's supposed to select both of these. I just, oh, okay, I think it's selected the image plane, you can always edit the command. By the way, if you just right click and say Edit.
So in this case, need to select this one. So let's go to the script editor, clear everything. And when I select this, so this is what I need to replace with. Let's get rid of the command of the image plane and should be fine right now. So let's select and see what seems to be the problem. So it's not working.
I didn't understand why and let me disable this image playing similar. It's really getting in my way. Sometimes these things happen. So it's normal. And I possibly want to but then remember to deselect polygons, because that may also factor in as to why you're not why things aren't working. Do you want them to work so clearly?
Everything select these two objects let's see man yeah this one walks and what is that I just clicked. I've never used that feature before. I think it's something new that was added in my but I've never used it so I don't want to keep I don't want to skip. So this mean ball souls and what call it B and C T ball mean control save all shells. And like I was saying put them in our in their own animation layer so put them at the selected objects, select them and Add Selected Objects to layer and call this again name and we'll select this one and I'm going to add them to their own separate layer and call this tail so that I can really not mess with it keyframes of the main controller and you can add them manually to your shelf. So just 123 select them again, so select all of them and there is your command just the edits just call this a tail select t so to save our shells and Yeah, now we have two selection sets and we cannot continue.
So let's go back to the main animation layer, lock the tail one, and start animating. So, this video you've learned how again, you can create selection sets and how you're going to import your reference image. So see in the next lesson