lesson 8

Using Video Reference to Animate 3D Characters using video reference to animate 3d characters
9 minutes
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Transcript

Hey guys, welcome to this section of the tutorial. So in the last one, we were supposed to add movie holes, but we did not. So basically, let's add some life into this animation. I did go ahead and tweak it a little bit. And I made sure that I go to the reference view I'm going to use, which is the front view and plays offline. So moving home so they're calling me because first of all, you're holding the pause but remember, because you're a human being you don't stay still.

So this point where is landing on the ground like that? He's holding, because remember gravity is taking over so my at this point, I expect the hips to be slightly going down and the arms may be coming up a little bit because remember The arms walk in, follow through overlap kind of emotion. And they are the last to catch up. So yeah, that's why it's called a moving on just making sure that there's at least the tickle open hoses, making sure that there is very subtle motion. Otherwise, if it's too much, it's going to give away their animation. So and already you can tell that that moving hold at that certain frame it's not really readable much but please see this at the minute movements I was talking about.

Okay, so those are the things to keep in mind. So very small, subtle movements. Okay. Not really something major. And again, at this point, the hips zones be trying to come back so Can you see those subtle movements really help in making sure that they envision is good. And I need to go to my animation and make sure that I'm not at a plateau and not too out of because remember, the graph editor did set it to outer.

So just keep keep that in mind because if you don't, you're going to get some weird keyframe. So just going to make sure that everything is out on cause wasn't set in the preference center. That's right. It's not as smooth. Okay, so the next movie hold is, let's go to which pose so this one again, because he's rising up again, remember it more of like the forces of gravity tends to take place. So I'm going to go back now it doesn't have to mean that you have to manipulate the next frame, you can always go back and tweak your initial frame, okay?

It doesn't mean that just tuck manipulating the next frame, you can always go back and manipulate the previous frame. Okay? So some subtle head movements, some subtle, very subtle and hand movements in there. Okay, and that is what is going to constitute it's almost the same pose, but it's slightly different and that is what makes things look lifelike and all that so for now, I'm concentrating on the major forms, not 10 fingers and all of those are mostly secondary stuff that usually need to do last end. Obviously maybe the knees quite a little bit. Okay, cuz they're also moving in like a stationary and you see just by adding moving holes, you have very slight motion that makes it look quite realistic.

Okay? Remember you're not you see, you notice the difference now remember you're not a robot so you're not for the forces of gravity will affect you because you can stay still compared to a machine a machine is something that doesn't have life into it. So basically the moving holds help to add life into the animation. Okay, and I know it's not like the best animation but I'm pretty sure it's helping you learn some new stuff for cases also you can see that these poses you need on this movie hold you need to like push it out a bit further. So remember you acting you using logic to place these poses Because the logistics, the logistics of gravity, that it's going to try and pull things down. So not just key framing because I said, because you've been told that it's a principle of animation, or just keyframing for the sake of reframing, but understanding that it's because of gravity, your body's behaving in a certain manner.

So once you've understood the why, as to why you're doing it, it's very, that is what really helps you build a skill in like animating and all that. So first of all, make sure you understand the whys and you'll be fine. So remember, if the board is moving down the end, it also like tended to last and at this point, maybe the buck is also trying to maybe push down to bit number very, very subtle movements, okay. And again, the hips is going to drop that because remember, it's being pulled by gravity down. So, number that's the good thing about this is that I don't have to, to keyframe it again because I really keyed all the keys. So it's just a matter of small minor micro adjustments.

So let's look. And you see how lifelike the animation started to look. Okay, as to how lifelike the animation has started to move, so to look. So let's go to the other frame and at this point, it's high time I let me do an incremental save. So it's, let's do 404 I think cannot lose all my work. So let's go back and see.

And again, he doesn't need to call this pose for these long So okay, remember gravity is acting so going to He's going to move slightly lower and forward because gravity is finding the back what gravity is trying to pull him back to the center. So some of this stuff needs to be pushed that way and is moving back so the head will tend to bow before and the arm again, is being is being pulled by gravity downwards. So it's tending like it's trying to resist the motion of gravity at the same time trying to maintain its original k minor movements in the knees. Everybody's trying to be stable. Let's see it's too much Sometimes it does. The movie hold can be too much.

So you have to be very careful. Like I cannot really see that. I can run it out but at this certain point I think he's hit is moving so much. I think maybe we can try and fix that a little bit. We should maybe listen. And yeah, here the heap is really, really moving backwards.

I just messed it up. So let's go back forward and sometimes even tweak the initial polls because like I said, it doesn't mean because it's moving hold you're supposed to only Walk on the next keyframe. So I noticed that the moving holes now look a little bit more natural and it's really good it's really turning out. Okay, so I'm going to extend this lesson further in the next lesson maybe we are going to talk about follow through an overlap. So things like the arm that fits. Those are the things that we are going to focus on in the next lesson.

So see in the next lesson,

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