Overview

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Overview of what we will produce in this course.

Transcript

Hello and welcome to the first tutorial in the Coco's to the Flappy Bird c++ series. You can guess what this series is going to be is going to show you how to create a Flappy Bird game. Okay, so this part of the series will just be an overview will not be any code. This tutorial assumes you have set up copas to the X and implementing motor resolution support, we haven't done it to be a link to the playlist in the description. Also make sure the game is set to portrait mode will actually also provide some source code as well basically what we've done as the base code so you can use that plus also you'll get links to the tutorial so you can do it by that. Okay, so we're going to be creating a simple Flappy Bird clone with some custom assets.

The game can be used as good foundation to create fish games and even provide the general flow and building block for a more complex game. All assets have been already included which images and only files these will be available to download. basically buy the source code link in the description and these are here, like background or this is basically going to be the player. A lot of these are just placeholders. This tutorial isn't to really show you amazing artwork or anything like that is just to show you how to create a Flappy Bird playing game and some artwork we just quickly made in Photoshop and some offer on some of our other games like glow breaker, so you'll be gaining access to those. Okay, so we will show you how to create a splash screen, the main menu, the gameplay plus a game of swing, then we will wrap all of this together, show you how to connect them and also the best ways to abstract some of the features so for example, you're gonna have a player which in turn is going to be a ball we'll probably abstract that we're going to have pipes are we scrolling and spawning are going to abstract that to different class instead of a sudden in one big file.

Basically the game thing. So that is an overview of what this series is gonna be about. In the next part of this series, we're going to be looking at creating the bare bones scenes. If you have any questions feel free to message us at support at sonar systems Dakota, UK. The email will be in the description you can comment on this video or just directly messaged us via YouTube. All the required links or source code will also be in the description.

And as usual, thanks for watching and I hope you have a great day.

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