Okay, now we want to import the geometry that we can work with. All we need to do is to go into the right side and select the sphere 3d. That will be our base mesh. If you selected this model, we can drag that out to our workspace. But one problem here are a spotlight ring is turned on. To turn that off, we need to hit z.
If you turn that off, now we can drag out our sphere to our workspace and work with that. Here on the left side, you can change your material you want to use on your model for example, this basic material or you can find any other material for our customer has project we will use a material called key sheet for you can find that material in the standard materials section. Okay, now we set up a lot of things. Now, if you want to move your reference image, you need to press down the Z again to activate the spotlight shrink. And now you can move around your image or scale it. If you want to continue to work on your model, you need to turn off the spotlight ring with the zekey.
Okay, now we can start the actual work on our sphere. If I try to sculpt on that ZBrush allows us to make this 3d object to polymesh 3d. To do that, go into the top right corner and hit the make polymer 3d. Now you can see the objects name changed. And now we can sculpt on our object, you think, but we have one more thing that we need to know because we imported our texture The spotlight projection function automatically turned on. To turn that off, go to the brass settings with the white arrow, we can stitch that to the left side of the workspace.
And here samples many. We find the spotlight projection button. If you turn that off, now we can start on our object. Okay, I promise now we can start the actual work. One last thing we need to know is we can work more easily with a simplified geometry. So we go into the initialized menu on the right side.
And then here, click on the Q sphere button. Now we have a more simplified geometry and we can make the base forms on the head