01 3D Element (textures, light, extrude)

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Transcript

Hello friends, I spent a week to refresh my knowledge of 3d element and check everything in I started to use 3d element from its launch and it was my first paid plugin. And in those times, quite cool. It had a bunch of limitations. Now it's quite matter and has nice features, but it will not replace you for the baggage. So and this is the main reason to start the elementary chart study for the package. I likely many others refused to study 3d reactors, but the 3d element helped me to start doing it.

I will talk about the simplest tab to connect cinema and 3d I will think about the basic principles of using this wagon by the way the main idea is that your render in element shouldn't be like in like render in Elm Why? Because most of tutorial lessons of this topic be used in real orders element can create a well known, but limited time to squeeze out something extraordinary. You need to work hard. And the question is maybe it is cinema instead. But it's not that bad. Why is element good because in motion design usually it is no need of realistic things or super beauty of renders.

Motion design is a world of experiments, fakes and strange parodies of textures. Here you can see my works where I used elements commercial and not to be honest, the name of bargain is reasonable. It's not named elements, just 3d element and so it is his optimal usage. Just separate element that doesn't need reflections. I hope it's clear but for the beginners 3d element, it is a good thing to start diving into this World enemy, you will need to learn how to use 3d world because without it, your commercial abilities are limited. So you have customers and they will ask you to do some things using 3d elements.

And you will have two ways either to give up, or to find another guy who can do this part that you are not able to do. And the best way is to learn and we'll be able to do this and then you will have more abilities. My talk will not be concerned on one example, because it will limit us the lesson will have all the basic foundations that can push you to start your journey into this world. It will be fundamental down moments that could be useful. So let's go. Here we are again in After Effects.

Let's make a new composition. Name it one I wanted to have a big with because 3d element will make your system slow itself so make a new solid bring here effect video copilot and before we start using it I would like to know to fly that from now your favored hotkey is Ctrl plus S. Now lessons I mean very grammar or are the guys has the moment of rushing this system, of course. But actually, it happens pretty often. The closer you are to free the wall, the more tough words you have, and it's true. So don't forget to save every step or turn on after save and do control points because after a fact sometimes freezes completely and without reboot. You can't bring it back to us and the question What can I do us and our Andrew Kramer devises.

To do this thing, tap custom layers, open it and see these two strings, custom text and masks, and custom texture maps first tap has 15 both layers that we can to custom to extrude. The text or mask, second top has tan random textures, but a bit later about it. Let's start with masks. More often 3d element is used for titles or logos. So we will start with it. Actually, it's the most common usage of to create the 3d text.

Let's drag text to and bring something for example super soon. And I create a new solid and draw any mask on it. For example, I want to extrude this form using 3d. My task is also include the image of a flat piece of shit. Yeah sure it happens pretty rare when it started draw something by mask, then bring it to the 3d element actually it happens through our with me. So I do this trick.

Let's find our logo of super Scylla and brilliant After Effects, more often you have a longer and you need to spin it a bit in a space of a b shaped logo. Edwin I'll tell you how to transform it to mass government board and bring it to the composition with text and mask element can read shapes on the masks. So to transform shape layer to mask, you can use layer then choose here to trace but I wouldn't recommend you to do it because outer trays do it incorrect if I selected and press how to trace your See that? There are a bunch of box. Yes, somebody can say you need to tune the saddens. But I will tell you it's unlikely I think that outer trays is not our way to fall in this case.

So I delete this stuff and I prefer a bit harder way. Open shape there open the contents. And we use only read Outland return transform to mask so ideally group to open one group and here are two paths. One path is an outsider going back to inside. Firstly I got the outside one, select the year that has already have a mess clear. Open this mess Must one and select mask box Ctrl V. When I paste the outline here, it doesn't matter that it has this position.

So duplicate the mask, then returned to the shape and copy bar to the bar control plus c open mask to mask path Control V the masks are transformed. So I can delete the shape logo that's returned to the mask layer. Select mask two and change the mode to suit care. ness. return back to the layer with element open open custom layers. Both layer one I choose our text path layer.

Second, the mask with the logo. After this I go to the sensor top and to see the elements window. This tab extrude is the most common tool to transfer form something flat, do something with it. So press extrude and see that we have free D text that was chosen as both Why? I pay attention that here extrusion model is a beard and here I can find bevel googled back to it. Select extrusion model one and custom path is one by default.

So the first path will be extruded by default. Here we can choose Custom path too. And the lager is here. So we can duplicate this extrusion model to have both objects. So as select one of copies and change the path to the bar two, as well we can move the objects by accesses as you like to describe a few more tricks. I don't need both objects, because they are identical.

So let me delete that. The text and leave only the longer if you've moved their objects and wanted to place back, press this icon, and it will be placed automatically. It's very convenient or you can use breast cancer and left click to move the composition. After you have extruded the object. There are the basic settings in the bar, always the same list behind so you can either click on the icons or scroll the list and find that you need now we're going to use extrusion segments. So we've covered custom block here is select the part that you want to be extruded metal copies.

It is actually our object we can create to five copies and if I select five so now There are five couples that are merged, actually witness select two copies to describe you this thing. So select battle bomb and here I can customize extrude expand. Anxious By the way, I would turn on bell to not to bother me. So again customize the object. Bell says it's an outward cue you say that the object has this skewed edge. It's nice Firstly, because of the light reflection and there is no sharp corner if it is zero, but the object is too sharp.

Let's evaluate is zero the type def is adaptive battle. I think that these settings are easy to check here by itself. nothing difficult. For example, segments is the number of segments that are skewed. Zero, these are, the more, the softer the edge is even, I'll show you now. So I increase the size, decrease the depth.

And here you can see bevel curve. It's responsible for the set of convex you can make it to like minus, I know see that the edge is concave, but non convex, and using this example, I can show you how Babel segments work. You see here such a small thing, and if you change the number, you will see the result. So the more Let's move her this part is then offset so you can move it in space. Instead of set let me turn on my arrow to show how to work with carpets. So how to use Babel to increase the extrude then I decrease the expansion of the edges.

So we can create more complex forms come this edges customized and to five copies, for example, you can create five different outlines of the logo, make it more complex, or do something more. Okay, let me leave Belfry and Harris as a battle out if you want to talk about certain subjects true so use this thing. Turn on Bell all time. And here you see on the Bart, how can be useful. So again, select this setting, customize some values and get session. In fact, of course here you can find presets that are called mammals.

And you can choose them from here if you use extrusion model and then select any preset, certainly to be used on your object, but honestly, I've never used these presets. And moreover, didn't often use elements for loggers to use them after in any projects, but I think it's clear so you can either customize it all by hand, or use a preset and tune it after. And I think that it's all about extrude as the elements has created, Not non free models like these sign, double click and the model is yours and I would never use them. Again. I think that there are here just just for the weight, like they're here, and it's cool. So I'll return back to the original model of the logo.

Just use extrude and let's try to use these feature by after dinner In the ages, it's time for textures. You stop preset and select, for example, physical shaders 22 materials I hear by default, and I can either bring the texture to the object or to the battles in this window. That's how you can create texture. pretty rare. The task is to create a unique texture. In the web, there are a bunch of shaders.

And you can download it and use for the projects. And it's enough Actually, let's put the logger aside and talk a bit about the materials and materials settings. Using symbol M. can use Create tab, a simple form or using primitives and created for like me use for example, be a hazard As a logo, click advance and so added to this thing and a turn off super soon. So at the logo, press here to place it in the center. So because that to use materials, let me describe you what it depends on. There are two main settings, the light, I mean the somewhere in this hand there was an immaterial flight.

Actually, you can press the Tab single light can choose one of the presets that is prepared by Andrew Kramer. So by choosing that preset, you choose the light light affects the element that makes you single right. And also there is environment. So like your surroundings. So here just press the top and there are samples already. You can upload here are your own acheron map and using instead of this graph Honestly, I use among all the samples on this basic because it's my favorite.

My collide in a studio. So usually I upload my own maps here. So let me turn off the environment. Okay, to customize material better using light and environment, you can use this feature, press Shift and left mouse button and you rotate the environment. Let me turn down so the map is rotating and you see the changes on the longer. If I press Shift plus right button, you can change the light position in a space.

Okay, so I think we've covered the topic. So let's open the bear hazard. Use materials settings. The tab here is standard shader. But we're going to talk about physical shader that is more complex more realistic. So let's customize this type.

As I said before, there are textures and there are settings of the material. Let's go in order. First. It is different color. crudely the color of your material. Here you can customize the intensity of the map that affect the object that affects the object.

But I use it rare. I think I think it's clear. Let me pass the ambient to one of the coolest thing is glossiness. The sound in you version in TAs is supposed to be responsible for Matt and shine. So here you see the shine. And if I decrease the value, you see the Chan becomes softer.

Well, Matt, I think it's one of the main time that you will need to customize. To talk about to NEC sevens, I need to add intensity of reflectivity. I mean to create a mural or Hammad, Luke, by the way, you seen that decrease in the glossiness and make their affectivity more matte. That's how to create a metal. So let me do it to see their affection of the lead. Here it is.

And let's return back to these two settings. First is responsible for this slide. And another setting is responsible for the maps reflectivity. So now it's Zero and you see only this effect of light shift plus red button, customize it without the dependence of the map. Okay, back. I think that reflectivity is also clear.

I'll see you can add color to it and make it not white. But you can use any hues, and it can affect to the final look of the object. Go further. refraction is like the flexion of the light waves. Beckmann, decrease their reflectivity to zero, but refraction will be 100. So it's like a glass.

Let me spin the map a bit for better visual effects. So now it's like glass but it is not transparent at all. And it affects only the map. Of course, it's a fake effect. So don't wait for deflection inside the object kind of and to be sure, it is difficult to create a middle surface with deflections. But here you can see this slide that is responsible for the intensity of distortion.

Submit. So let me change the environment for him better Luke. Let it be like an apartment. So the only thing to create by increasing refraction so we need to go to the advanced settings and change Blend Mode to Screen and now you see that the element is transparent. It is more looking like a middle bye There are no deflection inside. So, it is an ordinary glass, but no return back to normal.

And I think that the production is covered return back, go for them to talk about elimination, it will be correct to choose either model by clump. So let me describe it to you. I choose glass and scroll down to elimination. Actually, it is something that makes the Shang the material becomes the amateur condition. Of course, these slides will not affect to other objects in the scene or return on the previous Berger loop. So, now affection maybe it limits the usage So you can customize the intensity and dispersion and creates an effect of blue, green and blue.

Maybe it will be useful for you. Honestly, I've never used it, but just for you to know. Okay, we'll come back to the logger of BSL hazard and turn to another feature. It is called subsurface scattering. So it is responsible for for diffusion inside the object. The thinner the part of the object is, the further the light enters inside the material.

Yes, sure, it's self heartbreak effect. To see it you need to choose this triple as like supercilious school, and here he was in these settings you'll see the reaction of the manual arrow to the right. So I use shift and ride pattern to change the light. I'm just trying to have a look to describe it better. So like here the light seems to enter more inside. Then here where the part is bigger and of course here you can tune the settings of intensity catering, just drive so you can add color so using this fact it can create center like box or even a leather or maybe grass.

So let's try it because we have here the object grass, badminton be a hazard and now we will try to Go something with cross, turn on physical shader and the setting as well. It becomes more realistic. So some thin parts of grass allow the light to go through. But honestly, even in preview window, it's those a bit. Maybe it's not the best idea to try difficult settings because you can freeze this system. I tried it sometimes.

And my notebook was crazy, because even symbol manipulation so now it's looking like interesting glass. It's nice material. So this setting subsurface scattering allows to create unusual materials. tender. So next is wireframe. Once again, I can click this icon instead of scrolling up and down.

Okay wireframe. It's clear turned on and you'll see the lines of wireframe. You can take clients only and change the color to gray something like hard interface. So you can mix also the texture here and customize the outlook. And I hope it's clear. So next.

Below there are advanced settings to create something ix draw denarii for example, Andrew Kramer offers to use them to create something like hide elements. And after the settings that I don't use, let's talk about this Saturn's because they're on you. And they are interested. Those guys who uses 3d packages know that it's possible when the object is in this scene, but it isn't visible for a camera. It is useful when you need to create something with the help of the main object, but without it, like reflection or fake right? I don't know.

So if a grade A blame in transforms, scale the size and using these icons that are responsible for affection, I chose mineral surveys. And now you will see that the logger has their affection. So return back to Advanced Settings. I can make the logo invisible for camera but the correction will be still here. So one guy has already used it and and became popular. So I hope you'll find the way to use it.

The same thing with reflection cast shadow it's just to turn on or to turn off shadows of the object and other settings that actually can be tuned out of plugin. Anyway this time to leave the plug in will come. So in then I want to describe ambience sag is here you can select the type of flight 100% and and you will see that there are no shadows at all that like the close is zero and it is looking like a flat object. It's very convenient to sterilize stuff into flat design or integration to to the public. So you can use 100 M and and customize it. Also some presets like video copilot have ambient colors but not every preset has an ammeter applied such as an L describing.

So it shows a preset and customize the texture using Ember why there are no shadows using 110 because the light in it is constant and placed everywhere. It hasn't disposed somewhere so it illuminates everywhere in the list. So there couldn't be an issue. All that we do here inside, customize and select and the presets are just for a preview window. I mean even if averted their light or environment. Although this is just for Preview and when you press OK and go outside to the after effects, so, let me grow up to to the settings.

So find the tap Render Settings open it and there are the setting of the light and environment. So by default, the tickets here use complex I mean that if you create Li for example ambient, so those setting will be used in grammars lessons, he creates several spots of slides. So for example, lead the one is ambient and another is a spotlight and they will eliminate together and using these slides you can create a final look. But if you don't want it, and you've customized all this so inside the preview, so you need Turn off, use complex. And here choose your preset, for example, single right. All the charts can be customized using invitation top.

As well as environment you can tune rotation and general glide effect. So return back to sensitive. And once again Oh, there's a change here. You need to turn outside the preview using After Effects here you did just for an estimate the result of light or environment to your object, other settings and the tap slide, you will need to select to use the renderer standards like environmental, and legend. Okay, I hope that this headings of materials are covered, and it's clear for you basic moments were covered. So let's talk a bit about textures to have an idea how to work with it.

So let me create a cube and let's talk about textures. As I said before, it happens pretty rare to create a unique texture or approach. I mean that if you want to create a texture, so you will be probably want to reach a kind of material. And because of their abunch of materials and shaders, I think that they are so in General, I would like to tell you about the seconds and about what you need to know about textures. I choose default material and all the tops empty, nonsense nonsense nonsense. And I'm going to choose this metal.

And let's check what we have here. For example, I turn off these tops and you see as Super mated coupe. If you want to see a material if you want to see a texture, you need to turn off the growth press. So, the diffuse map is a map of material. Now, reflections, no reflection. Now extrusion or you indentation.

If you click here, you will see a map and the same image in this gray. Using these settings, you can customize the map as you like brighter, softer, different stration. So you can scale it or move. So if you use texture to the object, so you can reach your favorite result here using these settings. Let me return everything back. And we'll talk about next tab.

The tab that is responsible for golf and so the material so some parts have Miro look but some more map. Let's look at the map. And here you can find that the darker parts have more Miro reflection. So, you can invert the map and as you can customize contrast, brightness as well. So, anything let me turn on reflectivity map. By the way, you may notice that there is as bear color map and here as well back on map some materials have even diffuse map there.

So if you can do experiments, just choose a texture as you like, you can mix them or add something to and reach an unusual material think is you wanted very much. So this map is bulk responsible for shadows and the intense of Earth Like a fake, of course, I mean, the darker part has no light and no reflection or it has less rougher reflection. And now you have such a look and the map of normal bump. It's the intensity of roughness, fake volume of cavities and grooves. Of course, they are fake because they will not cross the borders of an object and mean that the object is flat. But in case of flat, it seems to be volume.

Usually normals map is used here. I'll tell you later a bit about it. How to find this map, in case you need to make your object graph in Italy. I don't use occlusion and environment as well as elimination map. So these are the basic maps that can be added to the object If you want to create something unusual and use a doctor you can tune exist textures of course and reach a loop that you need. Also you can create a texture sheet.

I don't know. Yeah, nice. So even isn't grammars, textures? It can create something unique. Yeah, here is it a texture? Okay, maybe it's a check on it.

Let me show you one more thing to describe texture, topic and element. While I'm studying the elements side grammars, tutorial videos and read frequent questions. I stumbled upon this picture in his book, but he created an icon than black Some coins and after us camera, let's repeat it and I think that it will help you to understand better the process of creating texture. What will we need, we will need this stuff that is called crazy mom, those who works with 3d. Now this program I use the present bomb or something like explant in this case at ProQuest it's free and you can download it from the credit box comm for Windows and for Mark O's. So download and go ahead.

To start we need to create the texture of the corn created Barents and create such a map that will be situated on the edge of the grain. use After Effects. Make a new composition out choose HDTV to identify and add a new solid Okay, let's name the composition by the way In this layer you need to create around mask using an ellipse to Latin hat. Bless it to the central, then I duplicate the coin composition. And the second one will be called one texture or one text. Open the coin text and through Composition Settings, I changed the size of the texture.

That would be 700 by 700. Check it, everything's okay. So here, I will create an image of the coin. Of course, I will use the logo of superscalar copy one part paste it here, paste it here. So I'm going to create a simple image for our future coin era. That will be lighter will be quest darker will be pushed.

Using these colors like gray and white, we can customize the texture. Okay, so this texture will be given me to create a normal bump. And by the way, let's create a picture of these lines as headlines here grammar created such a trick that in these bars that are up and down, they are more shabby or elder. So yes, we can also leave it. Maybe it's not so visible but why not? Let's do the same.

That's what we have. So the texture is somewhere in the folder or just desktop. Select my frame composition at render. png sequence. Oh, okay. So I'm just rendering bond texture to the desk.

Help and second as well. That's after you had after you will need to open crazy mob nothing difficult. After starting the program, it advises us to click on this folder. So let's do it click here you can choose this picture and find the texture. Oh, okay. Here the problem offers us to choose the image that you'd like most so I choose this one and have a look.

This is a normal map, the map of bump here see a preview and you can choose here another object to check the image. So here you can customize the texture by sliders So, like also here you can find a displacement, map occlusion, specular and diffuse. So, after you have customized each of these maps, you need to set all the textures I create a folder one texture and save all the textures inside I should do the same manipulations with another texture super after return back to the corn composition layer and go solid okay effects with a co pilot element and as you know we can extrude mask using error. So, the layer will find custom layers and custom text and mask back one layer mask and let go to the sense of extrude and say that we are extruded this pancake of the future corn, open extrusion model, then bevel and scroll down to textures settings.

Here I'm interested in normal map, click it low texture and find here the folder with textures. That is how normal maps are looking like they are colorful. So I selected and press OK. So we've downloaded the texture to the object. So that's how to create a bump map on the object. Or you can go another way, choose a material in brush shaders then find a metal and outside the corn be a bit shabby.

So I use these texture we're into the coin and here in normal bank I select the texture that I've prepared. To add shadows here, you need to open reflectivity map and load here the color of the texture. As you can customize it decrease the capacity to reach a better look of the coin. Yeah, like that. Okay, we've customized the texture actually now it's looking more like shelled. And now let's create the edge, a duplicate extrusion modal control D and select the material.

I've known that here we can make a bevel outline. So I turn off the first texture and return back to the second texture bevel outline settings, enable. So we create suturing customize it a bit wider and Big thanks Tao the first texture and how to increase extrude. to grade these additional edge seems to be the bad so it's changed in color to another or we can just change the light to another one or use another map or just change the position. That's good. So let's add glance on the texture.

And now I'm going to tell you about creating the texture on edges. So what should you know about here we have the same texture and if I change one, the second will be changed by default. Or you can select the material right click Duplicate, after Bruni carpet two then you object. So now changing the settings of this material You will not affect the basic one or we can find the material from the list again and after bringing it here and we go to one more material here, so let's use bomp and I will show you both books here. So I choose the map here. Okay and increase the value and you see that the texture covered the edge in correct strads here and Something's strange here.

So, we need to select extrusion model and here you can find this add ins of textures carbon, like UV mapping. Now I have a books preserve aspect, you can try to change it. I think that the most suitable type is playing Except that, but anyway, here we have a bug, it starts to stretch here. Even if we make a big number of pages, the back will still be here. So, I will need either use an invalid or you will need to select on the this age while making a model and the material after use it. But in this case it's not really important.

I can just choose a polygon here and customize it like that. Like a Billiken like that it's also very nice. So that's how to create such choir and with the help of element and crazy about after wicked great and you group then bring the coin into this group with the help of shift then replicate this group then use these Hakan. And now we can move the coins replicated several times, leave them in grade six should call them off quiet or even you can rotate it we will have this angle of cameras so I don't mind this gap between the points. And then I think that the coins are too big for composition. So let me scale all the group and only after I can create a new plane and customize it.

Okay, and now use it again. I just want to create a new plane out of the group but I tones see it, it's strange, strange bug is here, or I can create a new group and create a new blend inside this new group. And that how it works. Actually, maybe it isn't very convenient to edit. But anyway, so I created it in a new group. I can customize it here after I can bring it to the new group with clients.

So let me bring in texture here, it actually doesn't matter because it's just test project. Mobile closer to the coins. When I choose plain and model and find session icon and select Miro surface, I can increase the affection of the material, then decrease the closeness it's looking better And now I'll show you one more trick that can be very helpful. So grab and move this to the into the upper group folder. And here choose the valley to then open your composition and great and you can you can customize the rotation of the coins or have a closer look and customize a final look. And the trick is, I grabbed the plane into the group too.

So I turn it off and now you will see yes, we can do bunch of copies of corn but using particle replicator choose the shape, predict weed instead of point and by default, these values are three by three by free but we need to change it to one by three by one and tune the show. scale. So that's how we can create a high tower coins. I hope you've caught or just type point if your model is okay for you. By the way, let me describe these settings for you. This top is for this structure of position.

Blend is the look of sound setup and the most common type. Then we have full barrel mentors of position. It's clear accesses x y Zed alpha there are rotation accesses. All these settings can be very helpful in animation of course. So here is particle loop Like rotation, position size, anything. All I know it's politically here, so most of them are just settings of parameters.

Also here is this tap multi object. And if we activated all the objects that we covered in groups will be separate. And using this idea of multi object, we can change them. For example, hair is size random, so we can Yeah, don't forget that the coins and the edges are also separate objects. And so you can random rotation and break the optics into the parts. If you have the object That should be random.

It should be either inside whole model or it will fetch it will have such an effect of breaking. And I can ask the customers grew too as well. Let me turn it off, turn it on. For example now see that the ground is a bit higher than it should be. So I place it down all the know we can have five groups in San sit up. The most difficult part is placed in the top render settings.

As I've said before, here, you can tune the light and environment. I like to place the light When in reflects on the edges, so I usually retail environment. After I set up the same hand lighting, we can use presets, one of them or we can add our personal light. They're new, like, you should know that the most correct shadows have parallel and support by types. And you see these two here, custom channels or you can scroll down, find output, then show and choose one of the channels that you'd like to add it later. In this case, and you'll see on the how the light affects to the object.

After you tuned it, turn back to render settings and show the whole composition. And of course, you can customize the shadows. Here they are activated already. Also you can choose are the shadow mapping or array trace it raytrace it is more correct in case reflections and geometry, but this system could still of course, we will need usually ambient occlusion There are also more like Ray traced, and more common change in density or whatever. Okay, so for example, you've customized the same light reflections, shadows. But the quality of the image isn't good at all, like big sells stairs, it's not good.

You need to scroll down to output and increase the number of Buddhists. And of course, the more value is, the harder it will be for your system. 16 value has a nice image. And for here, it's okay. But if you have a very difficult scene, you will break the system or just broaden it by itself, because it's so annoying when the image is slow here, so be careful more value is here, the longer it will be read by the system. Also, all the settings like shadows or ambient occlusion, have its settings of multi sampling.

But if all your values will be as maximum as it could mean, forget about normal work or healthcare fact. Of course, he can try to increase all these values in the ending and start rendering as fast as you can. But I don't know if it's really convenient. So you can use render mode as preview during customizing camera, for example, and only just before rendering, you will need to change this mode to full render. And after all this, you need of course tune the layers like curves or film effect, or even glow camera can be added by depth of field. So, tune decomposition, and here is it.

For me it is looking not bad. And in the end, let's talk about because it's mostly about lighting and textures. So talk about environment, how to find a JIRA map or how to change it and how it can affect to the final. As I said, it is a motion design and we can create unusual textures. In the web, there are a bunch of free hdri maps or even you can pay for it is printed free HD map and click the first thing and found this to do a map. And it found it laid out how to load it.

And let's have a look. I will create a new composition and show you how to bring your own hdri map. It needs a way here and how it will be different from those by default add element to the layer, go to the sensor top, choose a modal, like allow paint can. Now even the default map is looking cool, soft, nice. But let's change to my map. After I load it from the web.

Just find it select Open it's in other material And neither mood. Yeah, thanks to this hdri map. And if you customize it creative man on background and environment, it will be looking dope and bleed. Really? Yeah, very nice man. I like it.

Okay, so and the background here is I would definitely try to create something using this hdri map. So and now let's finish the lesson. Now you have the knowledge how to create a person texture, how to customize materials, how to change a chair maps and you know how to create a model using masks, how to extrude them. You know how to edit textures and it is amazing. Big bottom knowledge that you need to study more and to try. Good luck.

Try your own textures. Yes, it can be slow beat but it have never stopped me and I hope you too

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