Okay, so before we start talking about prefabs, I want to just adjust the level a little bit and make it look a little bit more like the finished product that we're going to be dealing with. Because dealing with prefabs is holy, as I'll explain later, it works a lot better when you've actually got a good scale of how the level is meant to look. So right now we have a ground and we have the directional light main camera and player, but this ground isn't actually how wide we want things to be. So first thing I'm going to do actually is I'm going to open up the project files here. I'm going to copy all of these, just drag them into the assets. I'm going to click on the assets folder, I'm going to delete the projects folder.
And then you'll see that we have all of our folders just all neatly stacked here. Then I'm going to want to do is I want to get the ground and I actually want to make the ground about seven wide and about, say 1000 long, because that's about how big we want the actual level, that's about how big we want it to be just for testing purposes. And the other thing that we want to do is we're going to create the water. So click Copy, Paste, we're going to copy the ground, I'm going to call it water. And the only difference is I'm going to make this 1000 wide. And I'm going to choose a new material, which will be water.
And you see we have some weed overlapping here. And if we press play, you'll see some like some flickering and stuff like that. The reason that is because both of these are in the exact same position. So we just want to get the water and we just want to drop it down by point one. Awesome. So now we're like scooting along, and we can move left and run and we fit pretty well on the green area.
Because of that clamp code that we wrote a few episodes back And so if we were to drag like say let's get a cube and just bring that pop up that was so low key there and we press maximum plays so we get the full impact. You can see that in facts, although it is a bit slow, maybe we do need to bring it back up to 1000. We can go up to the quote there, the cube and run into it. So there is a little bit of movement. So that's good. So now that we have our project open like this, it's time to jump into prefabs, and I'll explain exactly what they do and how they work.
And then we can get to creating our first enemies or say obstacles. See there