VR Defined

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Always curious what the whole hype about VR is or perhaps you want to know what virtual reality truly is? If you are completely new to the whole world and idea of VR, this lesson defines what VR is, according to various industries, as well as how it will be described for the purpose of this course.

Transcript

Quick reminder before we go any further that this is not a practical class. If you'd like to learn how to do VR practically, you can do that in one of my other courses to be really suit. But for now, we will be focused purely on the theory and concepts behind the subject. You're ready. Let's begin. So, let's start with what exactly is virtual reality to the new?

Well, if you are completely new to VR, the first impression of the word VR is a kind of gaming fad, or perhaps more. So a device that seems to be popular with gamers. Heck, don't just take my word for it, Google VR in a search engine and see what you find. Technically, virtual reality is traditionally defined as the computer generated simulation of a 3d image or environment that fully immerses the user into a virtual or digital application that may may not be interacted with by the user using special equipment such as a helmet of screen, hand controllers or other feedback devices. Sounds like a long way to go about saying is a digital immersive reality. Now, speaking of gamers, so what is virtual reality according to gamers and to people in the gaming industry?

Well, VR, according to gamers, is really just another platform of exploration, immersion and entertainment. For example, in VR games, virtual reality is simply an application of a 3d artificial environment to computer games to create a fully immersive world. Pretty much was everyone who is unaware or unfamiliar of VR thinks about VR. But in gaming, FIA is really just that a platform for gamers, by gamers. Now, what is virtual reality according to the military and government organizations, then? Well, VR in the simulations and military is really just a training method for their teams.

Again, it all boils back to immersion and experience. VR has been adopted by the military, including the Army, Navy and Air Force for training soldiers for combat situations, or other recreated dangerous settings where they have to learn how to react spontaneously and in an appropriate manner. As for government, virtual reality analytics could be a thing to hence, in military and governance. VR is a form of simulation and method to put people in otherwise dangerous and rare situations to enhance their skills. Now, advertisers, what about advertisers? What is virtual reality according to advertisers?

Well, VR, according to people in advertising is really just another medium for them to reach new or different types of customers. In a marketing VR is used as both a tool and a platform whereby not only to have ads in VR applications, but also to immerse customers into a VR marketing campaign involving another brands such as retail stores, or malls, and so on employing VR itself as the advertising tool to give users a unique brand experience. All right, moving on to healthcare. What is virtual reality according to healthcare professionals, and healthcare industry? Well, VR according to healthcare professionals, not only extend military training in terms of medical simulations, but also assists in rehabilitation, behavioral psychology. Pain Management and perhaps could even assist in psychological research developments and experiments.

In healthcare. VR is both an enabling tool, a training assistant, and a recovery platform whereby people in the healthcare industry can use to not only empower their patients, but also to explore and develop their skills beyond what existing technology or real world scenarios could provide frequency. What is virtual reality according to the real estate industry? Well, VR according to people in real estate is also similar to how the military uses it but more for the purposes of showcasing projects rather than stimulation and training. In real estate. VR is not only a transporter teleporter of sorts, but also a visionary and creative tool that allows prospective buyers, sellers and agents alike to virtually customize and staged their in terior homes to make it easier to visualize the end product.

This also applies to the construction and development industry, where it allows professionals to visualize the end product and work towards that goal. Okay, now that we've covered most of the big industries that are being impacted by VR today, so what is VR according to this cause, in this cause, we will generally describe VR as similar to how the gaming industry and entertainment professionals describe and use VR. Basically, we will define VR as the generic traditional definition of a CG simulation of a 3d image or environment that fully immerses the user into a virtual digital application that may or may not be interacted with by the user using special equipment such as a helmet with a screen, hand controllers, or other feedback devices. But to keep it simple straight to the point definition of VR is a digital and immersive environment meant to replace the user's current view of their real world or reality.

And that is that for now, all the VR definitions possible and by the different industries, who, man, I bet I would be saying the word VR it is more than 100 times throughout this cause. That can be so annoying. But anyway, what do you guys think? What do you personally think VR is? Where do you see VR going on? What do you think it is going to become?

Go ahead, post your thoughts and responses on the q&a board. If not, we shall proceed to basic baby terms that you ought to know if you want to be more involved in the world of via

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