VR Types and Comparisons

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Transcript

All right. So in this entire section, we will be diving deep into the nitty gritty of VR in terms of the house. What, whereas, and who's beginning with the different types of VR that exists out there? Yes, just when you thought there was only one that exists multiple actually. Now, if you went ahead and skip the introductory section to this one, I just want to remind you that you can find a quick coverage of the different definitions of VR, according to industry in the VR defined lesson in the previous session, so feel free to head over there, and check that out for specific details. Otherwise, let's dive right in beginning with different VR experiences.

Now, in general, here are the different types of VR experiences. In terms of the logistics and technical hardware. We have the headset VR, which is as its namesake implies is something that user wear In order to experience the room scale VR, which is something similar to a dome or cave projection system, when a user does not have to wear something over their face, and then oh, here's a cool one, the VR that shoots laser beams into your eyes, otherwise known as retinal projection, usually in the form of glasses, for example, Intel's vaunt, smart glasses for one, which by the way, I believe they are shutting down or something like that there was a recent news that came out about it. But anyway, then we have the different types in terms of VR content and software, namely, active via which I would consider as VR where you, the user are responsible in creating your VR experience, whether there will be a sandbox type of experience or an experience where you have direct impact on the direction of your VR experience, such as a VR shopping or retail experience.

For example, man, that was a lot of the word experience that I've just used. Passive VR, which is basically just you sitting and experiencing the VR environments, usually typical in a 360 panoramic films. And then lastly, there's interactive VR, which is what you would commonly see in games, interactive films, and so on and so forth. Now, this leads to the topic on different types of VR for different markets. But first, let's take a pause and think about it for a moment. What would you consider as virtual reality?

Pause the video and post your thoughts on the q&a board right now. You done, post it on the board? Good. Alright, now I continue talking. Anyway, there are hot markets right now in terms of the use cases. We have gaming entertainment.

Simulations, healthcare, marketing, business, real estate. Now, whether any of these are making money right now remains to be seen. But these are hot in terms of where most people are running to create stuff for, as well as recent and past investments by many investment firms. So let's compare VR for these different use cases and see how they fare in terms of each industry. Now since we will be talking a lot about VR in the entertainment industry, let's shed some light on use cases that are specifically non entertainment related, beginning with VR in marketing. Now, fear in marketing is usually used for retail or product showrooms.

For example, allowing someone to visit a store virtually, or even design their own product. Some notable examples of this in VR are the Volvo reality experienced by Volvo VR test drive available to anyone with a smartphone and Google Cardboard and the Lowe's hollow room how to experience it provides VR tools for customers to see what a room could look like before actually purchasing furnishings for them, and experience available both on Oculus Rift and a Google Cardboard. Now, VR in travel, and tourism is another popular use case for VR, where people can actually use VR to travel outside of the city and get a taste of another culture, lifestyle or country or even just to get a more affordable trip in the form of a virtual vacation. Some notable examples of this in VR include the virgin travel by virgin holidays, where customers get to do a virtual tour of their holiday destinations and also The wolf but VR, now known as Boulevard, Oculus app that allows you to explore and interact with certain 3d renderings of museums and cultural spots in England and San Francisco.

Next, we have the VR use case in the military and government services not only used to train people and put them into immersive and at times impossible to replicate experiences. Some notable examples of this in VR would include the D STS, otherwise known as the dismounted soldier training system, developed by a company called intelligent decisions, where trainees use wearable devices to be taught and trained in the latest troop tactics and training on how to operate complex ground transportation vehicles such as the application known as the Husky mounted detection system. hmds developed by the army Edgewood chemical, biological center. Now, VR in healthcare is usually used to train medical professionals or novices and also to enhance medical practices. At times, VR is even used as a form of therapy, or even practice surgery by up and coming surgeons. Proving there is a diverse set of use cases for VR, just for this one particular industry alone.

Some examples of this include us CES is truthful creative technologies projects involving disaster relief simulation, healthcare support, and post traumatic stress treatment. And also kind vs pain relief medical virtual reality experience, where they help patients with sickle cell disease remove focus from their pain for a moment, while they are immersed In the VR experience. And lastly, but certainly not the least, VR, in real estate and construction. Now, as described earlier, the common use cases of VR and real estate and construction industries would be to visit an experienced properties remotely do home decorating in virtual space, all the way to even designing an interior in a low cost manner. Examples of this in action in the real estate and construction industries would be Insta VR. For example, a company that provides and teaches everyone and anyone how to start making 360 real estate was for multiple VR platforms.

And also and this is pretty cool. I admit this new type of business known as V commerce, where it allows the buyer to interact with or purchase products or items in a virtual world and in the case of real estate This could be from buying a certain wallpaper to laying out and shipping furniture to an actual property after trying it out and purchasing in VR. As you can see, again, all these use cases for VR is a constant reminder that VR is not simply limited to entertainment and games alone, the potential and opportunities are boundless. So thank you have any other ideas of how VR relates to another industry? Post and share your thoughts on the q&a board? If not, let's move on to the fun part.

Well, to me at least, the software tools that anyone can use to create their own VR experiences

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