Welcome to the video. To dovetail off the last video, I just want to give you an example of what latency sounds like. This is a perfect example. You can see my IO buffer size is set to 64. When I play the track, here's the quality of it. And then somewhere in the middle here, I'll switch it over so that when I'm mixing, it's high.
And when I'm recording, it's low. Take a listen. Wow. So that is what latency is. As far as the i o buffer size, Go. When you get to channel strip latency, this is like when you hit your keyboard, and it plays like a few seconds or even milliseconds after and it just feels awkward like you can't really perform.
And so that would be plugin latency. And you can combat that by using low latency mode here. Or, of course, low latency mode right up here. All right, now let me play you this example. But let's change the buffer size all the way up to 1024. I usually leave my settings, my lowest setting at 128 and then that's when I'm recording tracking guitars, etc, etc.
And when I'm mixing, I usually go all the way up to 1024. Alright, so let's go to 1024 that makes adjustments. All right, listen to how much smoother This is. Now that we've designed the perfect template, you can always import your settings to any session, whether you're home, traveling, or in another studio. When I create a project specific template, I usually start with an already existing template and customize from there. We've talked about importing.
Now let's talk about bouncing and exporting. We all know the standard way of bouncing, which is command B. Well, let's talk about other variations. Let's talk about other ways of bouncing. Bounce region. This is a great way to apply effects on a region while keeping the rest of the track unaffected.
For example, if I wanted, and we'll just do some random stuff here this The song is still in demo form. Hope you're enjoying music for for my new show. Coming up here. All right, let's just say we wanted to add an effect every other measure, okay? So, rather than having to automate that in and having to, you know, go to automation, either increase the mix or, you know, it's just it's a very complicated thing to to go about it that way. Well here what we can do is we can just bounce the region.
So for example, I can separate that region, I can add the flange or plugin, which is right here. Bounce the region by hitting this small icon or hitting Ctrl V and at the very end, I'll just add flange or for reference here it says source we're going to leave the original track muted or deleted here, we're just going to mute it. And yeah, we'll include all the audio tails in the file. Include the volume and pan automation. So it sounds the same essentially. So now it's bounced the region with that effect.
So we can play back our song and I'll just isolate these two and you get my point. Another way you could have done that is you could have utilized selection based processing. So let me give that a spin. My key command is set to all command B. I'll just With some of their effects, so weird delay, if you want to preview, you can just hit this sounds the same, something else, just ambience enhancer, we'll just do that we can apply it. So this would be the second way of using the same technique. Of course you could create another track by hitting the duplicate button up here.
And by the way, if you didn't know, if you hold command and hit that duplicate button, you can create a new track with the same content. So you'll see now that these two are exactly the same. And so what we could do Do something like that where this track here has no effects. And then this track has an extra delay flanger distortion. Of course, the the the downside of that is that you've got all these effects that you're adding to the chain, making it harder for your computer to handle. These techniques are also good for doubling.
For example, if I wanted to double my drums or just a snare here, what's the drum groove here? Let me hear this. Yeah, so if I just wanted to, you know, do a little bit of parallel compression, maybe add a little bit of depth, I would hit command, click on that button. And I will process this a little bit differently than I would this. So here, maybe we can add Add App Designer. Let's try.
Yeah, that's good. And what we'll do is we'll just just slowly bring a little bit of that parallel compression listen. Another feature which I find really interesting is, let's go here, bounce and replace all tracks. So let's just say you got to the point where your computer is being pushed to the limits being pushed to the max. You've already frozen a bunch of tracks. And you've tried bouncing regions to offload plugins.
Well, this is a saving grace. Let's just do it together here. So we'll replace all tracks. It says here before bouncing and replacing all tracks, it is recommended that you save the project. Do you wish to do this? Yes, I'll save.
Now look what happens here. I'm going to include all the volume and pan automation. I do not want to bypass the plugins because I want to keep the sound that I've currently harvested and built. So we'll hit OK. Logic will then begin bouncing every single one of these tracks. And by the time it's all said and done, you'll have way more CPU resources available to you. And when this is done rendering, you will see the final outcome of file Bounce and replace all tracks.
And here it is right here all tracks been committed to audio frees up your session, fantastic feature. And then here are some functions for exporting the difference between bouncing which would be that bouncing within a region, which would be this. And then of course File Export are that when you bounce, the audio is going through the stereo output. So it's going through this it would go through the mastering chain, and out as a stereo file. This includes plugins default chains you may have inserted in your master output. And when you export, the track is being rendered on its own channel without the effects of the stereo output master channel.
Course when you're bouncing a region, it's bouncing within the channel strip inside of the session without the use of the mastering chain. So in other words, the only thing utilizing this master channel is the bouncing used when you hit the key command command to be. So when we talk about exporting command E, we're exporting files and using their plugins This is a good way to reprocess a file or use it as a sample and loop. You can export all tracks as audio files by hitting shift command E. Okay, and this is a great way to export stems to have others mix producer music, also good to collaborate with others working on Other dw such as Ableton or Pro Tools that you may not own, or know how to operate well remember to include the key of the song and the BPM in the session folder as well.
So that may be something you want to do here, you can on this custom tab, right, a minor 128 BPM, you would drag custom here. I also recommend you include a dry stem folder, and a wet stem folder. You'll need to check the bypass effect plugin for the Drive folder. Use the custom tab to stay organized. So this is what it looks like to have your dry tracks in one folder, and your wet tracks in the other thank you guys for watching. I'll see you on the next video.