Welcome back. We'll continue the code we started the previous lecture and work on the scaling for it in reference to a single attractor. Now we will add the uniform scale component and our basic units. This time, it's a sphere component. We will do like in section two and connect the geometry output from the move component to both components sphere and scale. We'll take a copy of the remapping numbers domain range and sliders components and either connect them directly to a multiplication component or through a division component to invert the scaling proportionality to distance Then choose to connect multiplication result to the scaling factor in that in the uniform scale components.
Now, connect your uniform scale component to the solid difference in B, which we can bake into Rhino by right click, bake, choose layer and click OK. So now you have the answer. And that's the end of our second code. A single attracted geometrical transformation code. Now you need to get familiar with the code by doing the climbing exercise