Hey, in this section I will explain to you our last tutorial club rep attractors geometrical transformation code. In this lecture we're going to use our previous multiple attractors code. But first we need to clean it up a bit to be ready for the coming lecture. Here I substituted my cone back with a box. Before begin adding to the code, I would like to remove first the distances and minimum components at the beginning of the code and also edit the rotation part of the code. So, we will need to remove all the vector two points component Except one, as well as removing older minimum components.
The connections will be as follows. Connect vector output from the two points vector to the axis of rotation in the 3d rotate component and also connected to the unit vector components. Connect the grid points to the A input in the vector two points component and create a new point component and connected to the B inputs in the vector two points component in the coming lecture explains how to add a box as an attractor.