Before we get to animating, I want to go back to talking about references. Now, when you build your cup, we use references for that not not from memory. If you draw or try to create something from memory, I guarantee it's not going to look authentic. And yes, I know it's a cartoon. Yes, I know, it's kind of an animation. As far as we don't, we're not doing photo realism.
And I understand that. But there is a level of realism that you want to get the person that's viewing it, to believe it to believe a little bit more with it, then you can take that reality and exaggerated what I did with a coffee cup. And originally i'd animated this, and it didn't look right. So I started using this technique. I grabbed my phone, stuck it on slow motion, and I started dropping a cup to see how the cup actually reacts in real life when I dropped the cup, so if we look at this, I'm going to see that it's going to hit and it's going to slide a little bit to the side and then go to Now it rolls of course, because it's circular at the bottom. And mine's going to be 2d.
So I'm not going to have that roll happen. But it's something I didn't realize that a cup does is that when you drop it, it will kind of push itself one way or the other. Because when you drop it, you're not dropping it completely flat. I originally animated my cup, and I had it just hitting and bouncing up and bouncing down. And it didn't something just look weird about it. So I started doing this technique.
So whatever it is, you're animating Now, I know like if you're doing like I did tacos for Taco Tuesday, I didn't take a taco build it and drop it. That one I just thought about if it was a ball, or if you know something was kind of bouncy, what's that going to look like? But I encourage you to take whatever it is you're doing, and try to find some way to simulate what it would look like. If you were actually to do this. If you want your cup to a glass to slide in from the side and suddenly stop and it has liquid in it. Then fill it Glass a little bit with liquid and just push it a little ways and grab it with the other hand so you can see how that fluid splashes, like when it hits does it actually go out?
Over which lip does it fall out of like, you want that little level of realism. So that little tip, grab your phone, stick it on slow motion and start doing the motion of whatever it is. In this case, we're dropping the cup and I learned a ton from it. Alright, the next lesson let's get into to the graph editor because now we need to talk about the graph editor.