Character walk cycle in DragonBones - Part 3: animating meshes!

2D Game Character Animation With DragonBones and Inkscape 2D game character animation with DragonBones and Inkscape
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Transcript

Okay, now if you remember we did the mesh. We did the mesh for the feather and we did the mesh for the cape. So how to do that. We want the cape and the feather as well going with the motion. Okay. Now we did it very nicely in the idle.

So don't be afraid it will be the same. And the mechanics we already understood of how the visor was going, the faceplate was going up and down, up and down is the same. If the character is moving up, like imagine someone with long hair jumping up, or a big skirt, that would be great for the for the cape. Imagine someone with the big skull jumping up, the skirt is going towards the body like shaping to the body when they are coming down. The skirt is opening up like a parachute. Same with the feather same with the cape.

So when it is going up where is my highest position ya know frame number six and number 12 is my highest position I think number 14 number six Yeah, well I animated divisor that's a helper. Okay, so when it's the highest, I want this one to go down a bit okay not even a bit. You remember I was talking about in animation you love to overplay stuff. And then this is the other highest and it's keeping it so I just copy it from here from number six to number 14. Great. Now in the frame, where is the lowest I want The feather to go up okay and I'm gonna do the same here.

Copy this name is the other lowest seems so oh I made a mistake. I cannot copy only one frame I have to copy several as I moved all the feathers. So what I do again, this is the highest position and he I want this one to be in The highest position as well. And it's feather to anybody's feathers three, feather one. Same here, as this one is the highest position. I want this to be the same.

Let's see. All right, what are they? Just a little bit. I have feathers zero, feather one and feather two. Okay, all of them are animated. So what I do now is, this is the low position and I copy this frame.

This is the low end. I want to copy it here. Ctrl C. This is your Ctrl V. But you see, only animating this one need to know is copy this one again to the other lowest position and then I copy this one again to the other lowest position. Now what I have nice and again I do the same in the start and the end of the animation as I did before I figured out where it is. When it is not up or not totally done, well it's in the medium position, which is this check it all the frames between four 812 they are almost the same. So I just pick one say this one and The key and just copy it here and on the other feather copy the key keyframe here, and then the last further push okay Ctrl C Ctrl V, copy and paste.

Okay, let's see if I made any mistakes. Let's see how it looks very proud. Maybe it's too much but we will see it in a minute. I might made a mistake here. I'm not sure that's normal. That's normal, but something is not That is fine.

And you see this is not. So I copy this frame. Okay? And let's see with the first feather. Copy this frame was not copied. Now we're talking it's not bouncing that much.

There is only one bounce. Because the last frame again, whole, whole old layers needs to be copied. Okay, let's see now. A nice up and down movement with no bounce if I slow it down even it's much nicer

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