Export your animated sprites from DragonBones

2D Game Character Animation With DragonBones and Inkscape 2D game character animation with DragonBones and Inkscape
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Transcript

Now we are finished with the animation you are almost at the end of the course. I hope you enjoyed and learned a lot. I have one more task a very important one to show you yet. And that is exploitation. So how to save our files, so we can use them in our games. It's quite easy you go to File, Export, who told you now you have a few settings you can export animation data and texture.

Animation data is exported in different versions, you can export it in spine version, which is I think extremely good because spine is a very expensive program, but you can use the with any game engine. So it means anything you make in Dragon bones you can also use with other engines, or you can export the data in Dragon bones format. You can zip it you can give it a background color you can give an hour Put scale. If it's one that means hundred percent, if it's lower, that means the corruptor gonna be exported in a smaller size. Why it is good for us if you work in big size, you can downscale it for different devices. And that's very good.

You made the animation and the drawings and everything once and you export it and downscale it. Alright. It is exporting a texture map and also a texture atlas. And also it is exporting a JSON file which you can use which is the data file. In the texture atlas in the settings, you can see how it's set up. You can recolor it, you can size it everything.

You can also export images, but I will use this tab instead. You cannot export video, I think it's not ready yet. I will ask the guys at dragon bones if this will be available later as we have for something that would be amazing. So you can export Images and this is what I mostly do. Because I'm not all the time using JSON or animation data. I am using a segment of images a spreadsheet, a spreadsheet can be used with any to the game program, anything games a lot Game Maker, unity to the anything.

Really you just import your segment of images. So it says sequence or single frame you want the second ones, you are looking for a format if you exporting a GIF, it's gonna be animated. If you are exporting a PNG, it can be still animated, but a PNG and JPEG it's asking if you want to package texture. And then at the settings, you can set your spreadsheet and make the window bigger so we see proper spreadsheet and you can work with that. You create your animation easily in dragonballs and then you export it as a spreadsheet and imported animation. problem you want, you take care about the background color settings, output scale, everything.

Very, very straightforward. You're going to have one spreadsheet and you can play with the size. As I said, the mobile games file size is very important. Here, you can set everything. And that's it. One more thing.

When you have several animations, like here in the animation tab, I have now four, it could be 20. It's really a lot. When you have several animations, you can export all of the animations or you can export only the animation you are at the moment. It is also asking the FPS if you to have like a USD on the on the night. If I make it bigger, it's what I use in the night. It's showing here that at the animation, I use 12 but I can make it slower if I make the FPS lower.

If I set it to six, it's gonna be slower in one second on this Six frames are showing so 12 frames gonna be two seconds, etc etc If I make it 24 it's gonna be even faster because I only have 12 frames in the fight animation for example but I keep it this way because I was satisfied with the speed inside dragon bones and then I just hit Finish it gonna calculate and I'm done. That's all no Big Magic here is just have several formats and pick the one you need for the game engine you are using

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