Viewport shading modes : Wireframe

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Transcript

In this lesson video, we are going to discuss about few port shedding modes. In a 3d viewport editor, you can find a few port shedding mode buttons at the right top area. You can see there are four circular icons up here. This is the wireframe mode. This is the solid mode, look development or material preview mode. And finally, the render mode.

If you click on the left one, or the wireframe mode, the objects in the viewport will be displayed as wireframes wireframe simply means that Blender will not display any faces or surfaces on the 3d models, we can only see the ages of them. Now if I click on the second one, this is the solid mode, which is the default mode when we first open render. There is why now the 3d models look solid just like before, okay besides the buttons up here, We can also access different viewport shading modes via a shortcut, which is the Z rocker key. This will open up the viewport shedding by menu. We already discussed this briefly before. But now I just want to explain that we can actually use two different methods to access by menus in blender.

The first method is by pressing and then releasing the Z letter key, and then you hover your mouse and then click OK. The other method is to hold the Z letter key, not releasing it. And while holding the Z letter key, we can hover the mouse cursor on top of any of these options. Now, you don't even need to be on top of the buttons, you can just move the mouse slightly to the direction you want to target and then release the Z letter key. The second method is actually much faster to perform, but it does require a bit of practice. Okay to play around with The settings notice at the far right you will see this carrot button or a triangle like button.

This button works contextually based on what shading mode you are in. So for example, if you have the wireframe mode active, and then click on this carrot button, all you can see here are the options related to the wireframe mode only. All the other options will be hidden. If I have the solid mode active, and then click on this correct button again, then all you can see in here are the options related to the solid shedding mode. I'm sure you get the idea here. Now before we continue, I need to explain that all of this viewport shading option only affect how objects displayed in a 3d viewport.

They will not affect the final rendering. So if I set this to wireframe mode again for example, then open the shading option panel again and change any settings don't hear these does not mean that when I will of the scene. The final result will be like this wireframe view in here know how 3d objects look when rendered will be controlled by their materials. Now the viewport shading option we will cover about materials later. For now, again, you just need to know that these settings only affect how you see objects in the viewport and will not affect the final rendering result. Okay.

Let's go back to the wireframe mode again and open up the shading option panel. The color option will determine the color of the wireframe. If it is set to single, it means it will use one color for all 3d objects in a scene. Currently, it is set to black. Now you might be wondering what if I want to change the color of the wireframe in this single color mode? Well, this will be a more advanced topic about UI team editing in render, but just to keep things simple This color is not determined per object basis, but it is determined by the theme color.

So to change it, you need to go to the Edit menu, preferences, and then choose theme, you will see a 3d view section. And then you will see this wire color option here. If you click on it to change the color, bring this value up so we can see the colors and click on this area to choose any color you like. You can see the color of the wireframes change. Now I actually don't need to change this color. So I just press the reset button up here.

Okay. The next color option is object color. This is where we can specify the wireframe colors per object basis. For example, we want to make these objects to have a red wireframe color. To do that, we need to click on it so it becomes the active object. Then in the Properties editor Find the object tab.

It has this square like I can, at least in my blender version I am using. Then find a viewport display section, you will see a color option in here, click on it and change this to red color. For example, if we click on empty space to dislike everything, we can see the wireframe color is now red. Okay, the next color option is random, which essentially will give each object a unique random color. Now this option can be very helpful when you only need to see the objects more clearly, we don't have to tweak each objects color one by one. Next is the background color options.

The theme option will use the color defined by the UI theme. So if you want to change it, you need to change the theme color just like how we did before when we change the wireframe single color. Next is the roll option. Basically, this will use the settings from the world properties. If you want to change it, you need to go to the properties editor, find the world Properties tab, which has a globe like I can. In here, you will see two different settings.

This surface setting will determine the road color in the final rendering. This is not what we need. What we need is the other color setting, which is located in the viewport display section. This color setting will only affect the viewport display. If we change the color to blue, for example, we can see the background change because we set it to use the world setting. Okay, to reset the color, you can just right click on it and then choose Reset to Default Value.

The last option is the viewport option. This is basically just like the row option, what we can change the color directly up here without having to go back and forth to the properties editor. Okay, next is the x ray option. turning this on will make the hidden ages visible and turning this off will make them hidden again. Basically it is the same as turning on or off the X ray toggle button up here. But don't hear we have more control over adjusting the visibility level of the hidden edges.

The more we drag this to the right, the less obvious the lines are. And if you drag this all the way to the left the hidden lines we look solid again. The outline option will add additional lines at the border or at the objects silhouette. This works best if you set the color contrast to the background color. So this is with the outline and this is without Okay guys, so that is the first view port shedding mode which is wireframe mode. In the next lesson we will cover the rest of the modes

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