In this video, I'm going to give you a challenge and also several tips that can help you finish the challenge. Basically, the challenge is this, you need to create this monkey head model by using all of the things that you have learned from the previous lessons. Essentially, you need to create a monkey head model first and then modify it. You need to make the mouth smile more at Squidward like nose and eye glasses. And finally, add a head on top of the head. Now although you can just jump to the next lesson to see the answer, I strongly recommend you to try this challenge first by yourself before watching the next lesson.
This will be a very good exercise in terms of solving problems by making the most of the techniques we already know. Because as professionals in the 3d industry, this is exactly what you will face every day. You will be presented with a problem To solve the problem, you have to know how to combine various techniques and skills that you have mastered in the correct way, I will give you some hints on how to create this monkey head object. For the hat, you will need to create a cone for the eyeglasses you will need cylinders for the nose, the nose is actually made of sphere. And finally for the mouth, you just need to tweak the vertices just like how we do it in a previous lesson. Before I end this video, there is one technique that I want to explain which will be very beneficial when you need to work on the monkey head project later.
From the previous lesson, we already know that a 3d object can have several independent structures inside it. These independent structures inside a single object are called linked elements. We briefly covered in the last lesson that we can quickly select this link elements using the URL shortcut. So for example, If we want to select the head mesh here, simply move our mouse cursor to any of the vertices in the geometry. Now we do this because we currently in the vertex mode, if you are in the face mode, for example, then you need to hover the mouse cursor on top of any of the faces in the hat geometry, okay? Then press L letter key in the keyboard, you don't need to click or right click anything with the mouse, just hover the mouse cursor on one of the vertices and press L letter key.
Okay. Now the thing is with this method, it is always in a selection mode. Meaning if you hover your mouse on other links element and press L again, the previous selection will stay selected. So you will have more and more selection of linked elements this way. You can press out a to clear all of the selection like you normally would. Now what if we want to reduce The selection instead.
For example, I want to select the eyeglasses only what mistakenly selected the hat also, basically, I want to take out the head from the selection. To do this, you can use the shift l shortcut. So Hover the mouse cursor to one of the vertices in the geometry, hold Shift, and then press L letter key. Now the half mesh is not selected anymore. Another method of selecting linked elements is by using the ctrl l method. To do this, first, you need to select a vertex also for overdoses or any mesh element types depending on what mode you are in, then hold CTRL and then press L. We can see we get the same result as before.
If you ever forget the shortcut, you can go to the Select menu up here, choose Select linked, then linked, we can see the shortcut is Ctrl l in here. Now you might be wondering Why do we have two methods for selecting linked elements? Well, in my experience, both methods are very helpful for different scenarios. If I don't have any selection yet, hovering the mouse and pressing L is much faster. But in other cases, if I already have a selection, perhaps after a certain modeling function that I performed previously, pressing CTRL L is much faster. Okay, guys, I think we have covered everything that you need to know to successfully finish the challenge.
Again, I strongly suggest that you try this monkey head challenge yourself before moving on to the next lesson to see the answer.