In this lesson video, we are going to discuss about how to change the UI size and then how to manage UI layouts using workspaces. blenders default UI size is actually easy enough to read and to work with if you have a standard size monitor, but in some cases, you may need to make the UI size bigger. For example, if you are working on a very dense pixel for each monitor, this happens to some of my students. To fix this issue. Blender actually comes with two features that can resize your UI elements easily. First is the display resolution skill setting.
To access it, we can go to the Edit menu, and then choose Preferences. In the interface tab, you will find the display section and in here you will see a resolution scale slider. By default, it is set to one If you drag this value left or right, notice how do you I become bigger or smaller. So this slider will affect all of the UI elements in lender globally. Before vendor version 2.8 final release. After you make any changes up here, you need to click on this pulldown menu, then you should click this save preferences button in here.
Otherwise, of the settings you have made will get reset back to the default when you close and restart blender. Okay, but since Blender 2.8 final release, you really don't need to click the Save preferences manually again, because there is a new option in here called auto safe preferences. If this option is on, which is the default, every time you make changes in the preference window, the settings will be saved automatically. Another way of changing the UI elements size is by using note cards. But I must warn you guys that this method is not supported uniformly across different editors. Also, the changes happen locally and temporarily.
To see how we can do this. First, we need to place our mouse cursor over the area that we want to resize. For example, I want to resize this properties editor. So hover our mouse on top of the properties editor, and then press the plus key on the numpad to make the UI bigger, and minus key on the numpad to make it smaller. As you can see, the changes happen only on the properties editor and not affecting the rest of the UI. If you want to reset the size back to its default, you can press the Home key in the keyboard.
Now if you try to do this on the Outliner editor, it will produce a different result. If we hover our mouse in here, and then press The plus numpad button we actually just expanding objects hierarchy, pressing minus numpad button will collapse them. If you use this method on the 3d viewport editor. This will zoom in and out the few instead. But 3d viewport has two additional UI panels. The left one you see in here is called the toolbar.
And another one at the right side is called the sidebar. We cannot see it now because by default, it is hidden. If you look closely at this area, you can see a small button. If you click on it, it will open the 3d viewport sidebar panel. Now if we hover the mouse cursor on the sidebar, and then press the plus sign button in the numpad, it will make the UI elements in the sidebar bigger. If you press the minus symbol, it will make them smaller.
If we press home, the size will get reset. We can also do this on the toolbar plus to make it bigger minus to make it smaller and home to reset it. Now, if you do this on the timeline, it will zoom in and out instead. Okay, so to recap, the last method behaves locally and it works non uniformly across different UI region. Some may scale the UI Some may not. We have talked about workspaces briefly before, but we haven't explored them more in depth such as how to create our own custom workspace.
If you want to create your own workspace reset. First, you can click this plus button up here and then choose Duplicate current. Or you can pick any of the workspace tab, right click and then choose Duplicate. By doing this, we will have a new workspace tab if you want to delete a workspace You can right click on the one you want to remove, and then choose Delete in here. To rename a workspace, simply double click on the name of it, and then type a new name. For example weedy.
Okay. Now I don't really need this layout, so let me just remove it. From the earlier lesson, we know that these workspaces up here are the default workspaces exists in blender. Now, what if we accidentally remove them? For example, I can right click on the animation workspace in here and then choose Delete. If this ever happened to you, don't panic.
Because all of these default workspaces can be called again easily. To do that, click again on the plus button and then choose general category in here. We can see the animation workspace in here. If we click on it, the animation workspace is now back Something that you need to be aware of though when using workspace presets is that if you create a custom workspace preset, that workspace will only be available in your blender file. Meaning if you save the file and then later reopen it, the workspace will still be there. But if you open another file or start a new file, that custom workspace that you have created before will not be available.
If you want to make your custom preset always be available. Whenever you start a new file in blender, then you need to save your current vendor Association as the default starting file. To do that, you can go to the File menu, defaults, then choose Save startup file in here. Okay. Now I'm not going to do that because in this course I want to make use the defaults as much as I can by doing this. I hope the course will be easier to follow since we all have the same user interface laid out