In this section, we are going to do a project which is creating this construction robot. We'll start from modeling, and then adding the materials. And finally rendering it using the Eevee rendering engine, we are going to make use of most of the things that we've learned previously. But there are also many new things that you can learn from this project, which we haven't discussed yet in the previous lessons. Some of them are learning how to sketch in 3d using the point to point modeling techniques combined with the skin modifier. Then we'll cover the basics of the grease pencil just enough so we can draw sketches directly inside vendor.
Then we will cover special movement operations such as flatten and shrink, and also sliding vertices or edges. We will also be covering the basics of the curve objects in lender and use it to create the snake like arm of the robot. Finally, we will go How to create global illumination in Eevee, using the irradiance volume and how to bake here, in this project, the 3d model we'll be creating is a medium to low polygon object suitable for real time applications such as games or VR, but it is also good enough as the foundation if reader you need to add more details to the use of stopping or subdivision methods.