When I downloaded the asset from Turbo squid, it came as a dot max file, which is a 3d Studio Max file. And I converted that to an FBX. exe file. And then I'm able to look at it. So you can see that that's the entire scene. First thing we have to do is remove these surface pits here which we won't be needed.
So often the way that you've got to do a little bit of editing, how I sold them and then delete them and we're gonna have certain things moving. So we need to find them, you know, in our scene, Go into find the fans. And we're gonna remove all the blades want to exclude that bit. So now I've got all the bits of the fan highlighted, I can cut them out, paste them into into the layer, and I can deal with them later so I'll be able to rotate them, we need to send to them. So the pivot points in the middle, but we'll do that later. So you You're going to inevitably have to do this sort of limited editing to your, whatever you've downloaded.
There's going to be some editing to the door so they can slide and you might want to move a few things you might want to move things about. So you need to save them as a separate mesh or turn them into something that you paste into different layers depends on the application program you're using. Here I'm using Lightwave and all favorite