In this course, we're going to look at all the techniques necessary to create a game like this, where the characters moving around and it can press buttons, this cutscenes. It doesn't walk through the set. And it can change animations from looking around to walking to running. So how do we do all that? Well, the first thing you're going to have to do is set up a web server. And we'll do that we'll look at that in this section.
We're going to use the simplest option, which is use web server for Chrome and then you're going to need to know so 3d basics. So we're going to look at coordinate systems, we're going to look at the basics of geometry. We're going to look at how we put these things together to create 3d content that we can see in a browser. To see it in a browser, we're going to be using Web GL. And Web GL is quite a complex way of dealing with things. But there's a great library and that's three GS, we're going to work our way through the basics of using three GS before we go on to do more complicated things.
Well, before we can create a game, we need to create assets. And one technique is to get those assets from various asset stores, one of which is turbosquid, where we got our environment for this game. So we're going to look at all that We're going to need a character. And in this instance, we got our character from miksa mo, which is a terrific resource available with an Adobe account. Not all 3d assets can be accessed this way. Sometimes you're going to have to create content of your own or at least edit that content.
So we're going to look at using blender to do just that. And we're going to look at dynamic camera moves, collision detection, lots of other things that which may be unfamiliar to you. But we're going to learn it all and we're going to do it all within the next hour or so.