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Transcript

Welcome to the conclusion of this series. Before we get on to making, putting in add support and doing the final few touches, I want to just go over things that we've already learned. We've actually done a lot of stuff in this game, and it may not feel like it. But I just want to recap what we've done. If you've made it this far, congratulations, you're really awesome, and you're on your way to becoming a sweet game developer. We learned about installing unity setting up for mobile functions, we learned variables then went on to learn about materials play a move and how we can get the player to move with mobile input and controls.

We got camera camera system working, we got a score system working, we got saving and loading working, we got random, we got the level to randomly generate objects in random places, and we got the level to continue on forever. We then start talking about shaders, cleaning up our code, audio and then adjusting our menu and adding some animations. We've covered a lot in this course and I hope it's been quite enjoyable for you, you'll be able to take these core principles and expand them into Other areas and other games that you want to make in the future. All the code we've written in this game will work in pretty much every game. And I look forward to seeing some of the awesome projects you guys work on in the future. So in the conclusion section of this series, I want to touch on two things.

I want to add unity add support, which is pretty important for monetizing your game. And I also want to touch on where we go from here. What features could you add, what features could you remove and what features could be cool and how you could approach them in our current game? So without further ado, let's get into it.

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